My program doesn't have bugs. It just develops random features.

UE2:ONSTurretBeamEffectBlue defaults (UT2004)

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Default values

Property Value
Emitters[0] BeamEmitter'BeamEmitter4'
Emitters[1] BeamEmitter'BeamEmitter5'
Emitters[2] SpriteEmitter'SpriteEmitter0'
Emitters[3] SpriteEmitter'SpriteEmitter1'
Emitters[4] SpriteEmitter'SpriteEmitter2'

Subobjects

BeamEmitter4

Class: Engine.BeamEmitter

Property Value
AlphaTest False
AutomaticInitialSpawning False
BeamDistanceRange
Member Value
Max 512.0
Min 512.0
BranchProbability
Member Value
Max 1.0
BranchSpawnAmountRange
Member Value
Max 2.0
ColorScale[0] (Color=(B=128,G=50,R=50))
ColorScale[1] (RelativeTime=0.800000,Color=(B=192,G=100,R=100,A=128))
ColorScale[2] (RelativeTime=1.000000)
DetermineEndPointBy PTEP_Distance
HighFrequencyPoints 2
InitialParticlesPerSecond 5000.0
LifetimeRange
Member Value
Max 0.15
Min 0.15
LowFrequencyPoints 2
MaxParticles 1
RespawnDeadParticles False
RotatingSheets 3
SizeScale[0] (RelativeSize=1.000000)
SizeScale[1] (RelativeTime=1.000000,RelativeSize=0.500000)
StartSizeRange
Member Value
X
Member Value
Max 75.0
Min 75.0
Y
Member Value
Max 30.0
Min 30.0
StartVelocityRange
Member Value
X
Member Value
Max 500.0
Min 500.0
Texture Texture'TurretParticles.Beams.TurretBeam5'
UseColorScale True
UseRegularSizeScale False
UseRotationFrom PTRS_Actor
UseSizeScale True

BeamEmitter5

Class: Engine.BeamEmitter

Property Value
AlphaTest False
AutomaticInitialSpawning False
BeamDistanceRange
Member Value
Max 512.0
Min 512.0
BranchProbability
Member Value
Max 1.0
BranchSpawnAmountRange
Member Value
Max 2.0
ColorScale[0] (Color=(B=255))
ColorScale[1] (RelativeTime=0.800000,Color=(B=255))
ColorScale[2] (RelativeTime=1.000000)
DetermineEndPointBy PTEP_Distance
HighFrequencyPoints 2
InitialParticlesPerSecond 5000.0
LifetimeRange
Member Value
Max 0.5
Min 0.5
LowFrequencyPoints 2
MaxParticles 1
Opacity 0.8
RespawnDeadParticles False
RotatingSheets 3
SizeScale[0] (RelativeSize=1.000000)
SizeScale[1] (RelativeTime=1.000000)
StartSizeRange
Member Value
X
Member Value
Max 150.0
Min 150.0
Y
Member Value
Max 30.0
Min 30.0
StartVelocityRange
Member Value
X
Member Value
Max 500.0
Min 500.0
Texture Texture'EpicParticles.Flares.SoftFlare'
UseColorScale True
UseRegularSizeScale False
UseRotationFrom PTRS_Actor
UseSizeScale True

SpriteEmitter0

Class: Engine.SpriteEmitter

Property Value
AutomaticInitialSpawning False
ColorScale[0] (Color=(B=128,G=128,R=128))
ColorScale[1] (RelativeTime=1.000000,Color=(B=64,G=64,R=64))
InitialParticlesPerSecond 2000.0
LifetimeRange
Member Value
Max 0.2
Min 0.2
MaxParticles 2
ProjectionNormal
Member Value
X 1.0
Z 0.0
RespawnDeadParticles False
SizeScale[0] (RelativeSize=1.000000)
SizeScale[1] (RelativeTime=1.000000)
SpinParticles True
StartSizeRange
Member Value
X
Member Value
Max 200.0
Min 150.0
StartSpinRange
Member Value
X
Member Value
Max 1.0
Texture Texture'AW-2004Particles.Weapons.PlasmaMuzzleBlue'
UniformSize True
UseColorScale True
UseDirectionAs PTDU_Normal
UseRegularSizeScale False
UseRotationFrom PTRS_Actor
UseSizeScale True

SpriteEmitter1

Class: Engine.SpriteEmitter

Property Value
Acceleration
Member Value
Z 20.0
AutomaticInitialSpawning False
BlendBetweenSubdivisions True
ColorScale[1] (RelativeTime=0.200000,Color=(B=140,G=83,R=55))
ColorScale[2] (RelativeTime=0.650000,Color=(B=132,G=23))
ColorScale[3] (RelativeTime=1.000000)
InitialParticlesPerSecond 2000.0
LifetimeRange
Member Value
Max 1.5
Min 1.5
MaxParticles 6
RelativeWarmupTime 0.2
RespawnDeadParticles False
SizeScale[0] (RelativeSize=0.500000)
SizeScale[1] (RelativeTime=1.000000,RelativeSize=1.000000)
StartLocationOffset
Member Value
X 5.0
StartLocationRange
Member Value
X
Member Value
Max 64.0
Z
Member Value
Max 8.0
Min -8.0
StartSizeRange
Member Value
X
Member Value
Max 50.0
Min 20.0
StartVelocityRange
Member Value
Z
Member Value
Max 15.0
Texture Texture'AW-2004Particles.Weapons.SmokePanels1'
TextureUSubdivisions 4
TextureVSubdivisions 4
UniformSize True
UseColorScale True
UseRandomSubdivision True
UseRegularSizeScale False
UseRotationFrom PTRS_Actor
UseSizeScale True
WarmupTicksPerSecond 1.0

SpriteEmitter2

Class: Engine.SpriteEmitter

Property Value
AutomaticInitialSpawning False
BlendBetweenSubdivisions True
ColorScale[0] (Color=(B=255,G=128))
ColorScale[1] (RelativeTime=0.100000,Color=(B=255,G=128))
ColorScale[2] (RelativeTime=0.800000,Color=(B=255,G=128))
ColorScale[3] (RelativeTime=1.000000)
InitialParticlesPerSecond 2000.0
LifetimeRange
Member Value
Max 0.2
Min 0.2
MaxParticles 4
RespawnDeadParticles False
SizeScale[0] (RelativeSize=0.100000)
SizeScale[1] (RelativeTime=1.000000,RelativeSize=1.000000)
StartLocationOffset
Member Value
X 10.0
StartLocationRange
Member Value
X
Member Value
Max 20.0
StartSizeRange
Member Value
X
Member Value
Max 60.0
Min 40.0
Texture Texture'AW-2004Particles.Weapons.SmokePanels1'
TextureUSubdivisions 4
TextureVSubdivisions 4
UniformSize True
UseColorScale True
UseRandomSubdivision True
UseRegularSizeScale False
UseRotationFrom PTRS_Actor
UseSizeScale True