Gah - a solution with more questions. – EntropicLqd
UE2:ONSVehicleKillMessage (UT2004)
Object >> Actor >> Info >> LocalMessage >> ONSVehicleKillMessage |
- Package:
- Onslaught
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Properties[edit]
KillSound[edit]
Type: name
Array size: 8
Default value, index 0: 'Road_Kill'
Default value, index 1: 'Hit_and_run'
Default value, index 2: 'Road_Rage'
Default value, index 3: 'Vehicular_manslaughter'
Default value, index 4: 'Pancake'
Default value, index 5: 'EagleEye'
Default value, index 6: 'top_gun'
Default value, index 7: 'fender_bender'
KillString[edit]
Type: string
Array size: 8
Modifiers: localized
Default value, index 0: "Road Kill!"
Default value, index 1: "Hit and Run!"
Default value, index 2: "Road Rage!"
Default value, index 3: "Vehicular Manslaughter!"
Default value, index 4: "Pancake!"
Default value, index 5: "Eagle Eye!"
Default value, index 6: "Top Gun!"
Default value, index 7: "Fender Bender!"
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bFadeMessage | True | ||||||||
bIsUnique | True | ||||||||
DrawColor |
|
||||||||
FontSize | 1 | ||||||||
PosY | 0.242 | ||||||||
StackMode | SM_Down |
Static functions[edit]
ClientReceive[edit]
Overrides: LocalMessage.ClientReceive
GetString[edit]
Overrides: LocalMessage.GetString