My program doesn't have bugs. It just develops random features.

UE2:ONSWheeledVehicleExplosionEffect (UT2004)

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UT2004 Object >> Actor >> Emitter >> ONSVehicleExplosionEffect >> ONSWheeledVehicleExplosionEffect
Package: 
Onslaught


Default values

Property Value
Emitters[6] MeshEmitter'MeshEmitter0'

Subobjects

MeshEmitter0

Class: Engine.MeshEmitter

Property Value
Acceleration
Member Value
Z -500.0
AddLocationFromOtherEmitter 0
AddVelocityFromOtherEmitter 0
AlphaTest False
AutomaticInitialSpawning False
ColorScale[0] (Color=(B=255,G=255,R=255,A=255))
ColorScale[1] (RelativeTime=1.000000,Color=(B=255,G=255,R=255))
DampingFactorRange
Member Value
X
Member Value
Max 0.6
Min 0.6
Y
Member Value
Max 0.6
Min 0.6
Z
Member Value
Max 0.2
Min 0.2
DampRotation True
DrawStyle PTDS_Regular
ExtentMultiplier
Member Value
Z 0.5
FadeOutStartTime 2.0
InitialParticlesPerSecond 1000.0
LifetimeRange
Member Value
Max 5.0
Min 5.0
MaxParticles 1
RespawnDeadParticles False
SizeScale[0] (RelativeSize=1.000000)
SizeScale[1] (RelativeTime=0.900000,RelativeSize=1.000000)
SizeScale[2] (RelativeTime=0.970000,RelativeSize=1.000000)
SizeScale[3] (RelativeTime=1.000000)
SpinParticles True
SpinsPerSecondRange
Member Value
X
Member Value
Max 0.5
Y
Member Value
Max -1.0
Min 1.0
Z
Member Value
Max 0.5
StartSizeRange
Member Value
X
Member Value
Max 0.7
Min 0.7
Y
Member Value
Max 0.7
Min 0.7
Z
Member Value
Max 0.7
Min 0.7
StartSpinRange
Member Value
Z
Member Value
Max 0.25
Min 0.25
StaticMesh StaticMesh'ONSDeadVehicles-SM.PRVWheelMesh'
Texture None
UniformSize True
UseCollision True
UseColorScale True
UseRegularSizeScale False
UseSizeScale True