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UE2:Object structs (UT2004)
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Object (structs) |
- Object structs in other games:
- RTNP, U1, UT, U2, U2XMP, UE2Runtime, UT2003, UT3, UDK
- Other member categories for this class:
- operators, static native functions
Structs
BoundingVolume
Extends: Box
- Plane Sphere
Box
Color
CompressedPosition
A combined player movement state with special handling during replication.
- Vector Location
- Player location.
- Rotator Rotation
- Player rotation, Roll component is not replicated.
- Vector Velocity
- Player velocity.
Coords
FloatBox
Guid
IntBox
InterpCurve
- array<InterpCurvePoint> Points
InterpCurvePoint
Matrix
Plane
Extends: Vector
Describes a plane using X/Y/Z as normal vector and W as distance from origin or a sphere using X/Y/Z as center location and W as radius. Note that components are rounded for replication, so Plane values actually describing a plane may need their X/Y/Z values multiplied by a larger value prior to replication, similar to vectors.
- float W
Quat
- Main article: Quaternion
- float X
- float Y
- float Z
- float W
Range
RangeVector
Rotator
Scale
- Vector Scale
- float SheerRate
- ESheerAxis SheerAxis
TMultiMap
- pointer FArray_Data
- int FArray_ArrayNum
- int FArray_ArrayMax
- pointer TMapBase_Hash
- int TMapBase_HashCount