Gah - a solution with more questions. – EntropicLqd
UE2:OnDestroyForce (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- ParticleSystems
- Within class:
- ParticleGenerator
- This class in other games:
- U2XMP
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
$Author: Aleiby $ $Date: 5/30/02 1:05a $ $Revision: 2 $ Name: OnDestroyForce.uc Author: Aaron R Leiby Date: 20 Novenber 2001 Description: Used to spawn additional particles on destruction of another particle. How to use this class:
Properties[edit]
Property group 'HurtRadius'[edit]
DamageAmount[edit]
Type: float
DamageRadius[edit]
Type: float
DamageType[edit]
Type: class<DamageType>
Momentum[edit]
Type: float
Property group 'OnDestroyForce'[edit]
bInheritVelocity[edit]
Type: bool
OnDestroyTemplates[edit]
Type: array<ParticleTemplate>
Pitch[edit]
Type: Object.Range
Radius[edit]
Type: Object.Range
Sound[edit]
Type: Sound
Volume[edit]
Type: Object.Range
Native functions[edit]
AddDestroyTemplate[edit]
native event AddDestroyTemplate (ParticleTemplate T)