UE2:OscillatingPerParticleForce (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- ParticleSystems
- Within class:
- ParticleGenerator
- This class in other games:
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
$Author: Aleiby $ $Date: 2/25/02 8:19p $ $Revision: 2 $ Name: OscillatingPerParticleForce.uc Author: Aaron R Leiby Date: 5 November 2000 Description: How to use this class:
Properties
Property group 'OscillatingPerParticleForce'
bAccelerator
Type: bool
Set to true if you want this to act as an accelerator rather than a force.
ForceX
Type: Object.Range
ForceY
Type: Object.Range
ForceZ
Type: Object.Range
PeriodX
Type: Object.Range
PeriodY
Type: Object.Range
PeriodZ
Type: Object.Range
Default values
Property | Value |
---|---|
Priority | 30.0 |