UE2:Force (U2)
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Object >> Force |
- Package:
- ParticleSystems
- Within class:
- ParticleGenerator
- Direct subclasses:
- DestroyOnDamage, ActorCollisionNotifier, AnchorForce, AttractionForce, ParticleSalamanderForce, BlowerForce, BoneLocatorForce, CollisionDiscForce, CollisionSphereForce, ColorForce, MaxVelocityForce, DecayForce, FadeForce, FadeInForce, FadeOutForce, FrictionForce, GeometryCollider, GlobalAccelerator, InertiaForce, LimitedResizeForce, LocationGrouped, LocatorForce, MeshAnchor, MinDecayForce, MoveZig, MultiTemplateForce, PerParticleGravity, NeuralNetForce, OnDestroyForce, OscillatingPerParticleForce, PerParticleFriction, RepulsionForce, ResizeForce, RigidBody, RotationForce, RotationGrouped, SlipForce, SpringForce, TarpCollider, TriForce, TriangleForce, VariablePerParticleGravity, VoidDestroyer, WindForce
- This class in other games:
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$Author: Aleiby $ $Date: 4/29/02 1:35a $ $Revision: 2 $ Name: Force.uc Author: Aaron R Leiby Date: 9 March 2000 Description: Base class of all forces that can act upon particles. How to use this class:
Properties
Property group 'Force'
AffectedTemplates
Type: array<ParticleTemplate>
Modifiers: editinline
bIterateAll
Type: bool
Default value: True
GroupName
Type: name
Priority
Type: float
Native functions
AddExternalTemplate
native event AddExternalTemplate (ParticleTemplate T)
AddTemplate
native event AddTemplate (ParticleTemplate T)
RemoveExternalTemplate
native event RemoveExternalTemplate (ParticleTemplate T)
RemoveTemplate
native event RemoveTemplate (ParticleTemplate T)