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UE2:PackBase (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Inventory >> Weapon >> DeployableInventory >> PackBase |
- Package:
- Deployables
- Direct subclasses:
- AmmoPacks, EnergyPacks, HealthPacks
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Default values[edit]
Property | Value |
---|---|
AmmoAmount[0] | 9999 |
AmmoUsed[0] | 0 |
AttachmentClass | Class'Deployables.EnergyPackAttachment' |
bCanIntersectDUs | True |
bCanIntersectPawns | True |
bIgnoreOwnerYaw | True |
bTossProjectiles | True |
GroupOffset | 1 |
InventoryGroup | 5 |
MaxAmmo[0] | 9999 |
Mesh | SkeletalMesh'WeaponsK.Pickups' |
PickupAmmoCount | 19998 |
Instance functions[edit]
AreSupplyPacksOnline[edit]
simulated function bool AreSupplyPacksOnline ()
CanDeploy[edit]
Overrides: DeployableInventory.CanDeploy
DeployDestinationIsValid[edit]
function bool DeployDestinationIsValid (Object.Vector DeployLocation, Object.Rotator DeployRotation)
Overrides: DeployableInventory.DeployDestinationIsValid
NextWeapon[edit]
Overrides: Weapon.NextWeapon
PlayFiring[edit]
simulated function PlayFiring ()
Overrides: DeployableInventory.PlayFiring
PostDeploy[edit]
Overrides: DeployableInventory.PostDeploy
PrevWeapon[edit]
Overrides: Weapon.PrevWeapon
WeaponChange[edit]
Overrides: Weapon.WeaponChange