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UE2:PainterBeamEffect (UT2004)

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UT2004 Object >> Actor >> xEmitter >> PainterBeamEffect
Package: 
XWeapons
Direct subclass:
CicadaLockBeamEffect
This class in other games:
UT2003

null

Properties

Property group 'PainterBeamEffect'

AmbientForce

Type: string

jdf

AquiredSound

Type: Sound


Default value: Sound'WeaponSounds.TAGRifle.TagTargetAquired'

MarkForce

Type: string

jdf

MarkSound

Type: Sound


Default value: Sound'WeaponSounds.TAGRifle.TagFireB'

Internal variables

Brightness

Type: float


EffectOffset

Type: Object.Vector


Default value:

Member Value
X -5.0
Y 15.0
Z -7.0

EndEffect

Type: Object.Vector


MuzFlash

Type: LinkMuzFlashBeam3rd


Spot

Type: PainterBeamSpot


StartEffect

Type: Object.Vector


TargetState

Type: EPainterTargetingState


Default values

Property Value
AmbientSound Sound'WeaponSounds.TAGRifle.TagFireA'
bNetTemporary False
bReplicateInstigator True
mAttenKa 1.0
mAttenuate False
mColorRange[0]
Member Value
B 100
G 100
R 100
mColorRange[1]
Member Value
B 100
G 100
R 100
mMaxParticles 3
mParticleType PT_Beam
mRegenDist 100.0
mSizeRange[0] 8.0
RemoteRole ROLE_SimulatedProxy
Skins[0] Texture'XEffectMat.painter_beam'
SoundRadius 120.0
SoundVolume 45
Style STY_Additive

Enums

EPainterTargetingState

PTS_Aiming 
PTS_Marked 
PTS_Aquired 
PTS_Cancelled 

Functions

Events

Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Tick

simulated event Tick (float dt)

Overrides: Actor.Tick


Other instance functions

SetBrightness

simulated function SetBrightness (float b)


SetTargetState

function SetTargetState (EPainterTargetingState NewState)


States

Aquired

Aquired.BeginState

simulated event BeginState ()

Overrides: Object.BeginState (global)


Aquired.Tick

simulated event Tick (float dt)

Overrides: Tick (global)


Aquired.Timer

simulated event Timer ()

Overrides: Actor.Timer (global)


Aquired.SetTargetState

simulated function SetTargetState (EPainterTargetingState NewState)

Overrides: SetTargetState (global)


Cancelled

Cancelled.BeginState

simulated event BeginState ()

Overrides: Object.BeginState (global)


Cancelled.Tick

simulated event Tick (float dt)

Overrides: Tick (global)


Cancelled.Timer

simulated event Timer ()

Overrides: Actor.Timer (global)


Cancelled.SetTargetState

simulated function SetTargetState (EPainterTargetingState NewState)

Overrides: SetTargetState (global)