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UE2:ParticleBlower (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> ParticleGenerator >> ParticleBlower |
Contents
- Package:
- ParticleSystems
- Known classes within ParticleBlower:
- BlowerForce
- Direct subclasses:
- GenericExplosionBlowerSmall, GenericExplosionBlower, RL_Blower, RL_Sucker
- This class in other games:
- U2XMP
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
$Author: Mfox $ $Date: 4/30/02 12:27p $ $Revision: 2 $ Name: ParticleBlower.uc Author: Aaron R Leiby Date: 28 July 2000 Description: How to use this class: Note[aleiby]: Only subclassing ParticleGenerator because we need an outer for the Force. (This is maybe bad.)
Properties[edit]
Property group 'ParticleBlower'[edit]
AccelMax[edit]
Type: float
Acceleration at MaxRadius.
AccelMin[edit]
Type: float
DestroyRadius[edit]
Type: float
Destroy all affected particles that come within this radius.
MaxSpeed[edit]
Type: float
Don't adjust the velocity of particles going faster than this.
RadiusMax[edit]
Type: float
Effective range. (Max)
RadiusMin[edit]
Type: float
Effective range. (Min)
Spread[edit]
Type: float
Cone of influence (centered on Rotation).
Internal variables[edit]
Blower[edit]
Type: BlowerForce
Default values[edit]
Property | Value |
---|---|
bDirectional | True |
bHidden | True |
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: ParticleGenerator.Destroyed
PreBeginPlay[edit]
simulated event PreBeginPlay ()
Overrides: ParticleGenerator.PreBeginPlay
Other instance functions[edit]
DefineDependants[edit]
function DefineDependants ()