Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:ParticleColliderSphere (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- ParticleSystems
- This class in other games:
- U2
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$Author: Aleiby $ $Date: 12/19/01 9:15p $ $Revision: 1 $ Name: ParticleColliderSphere.uc Author: Aaron R Leiby Date: 3 April 2000 Description: Simple collider using spherical geometry. How to use this class:
Set CollisionRadius.
Toggle bCollectParticleGenerators to attach to nearby generators.
Set VisibilityRadius to determine ParticleGenerators affected.
Toggle bCollectParticleGenerators to attach to nearby generators.
Set VisibilityRadius to determine ParticleGenerators affected.
Properties
Property group 'ParticleColliderSphere'
AffectedSystems
Type: array<ParticleGenerator>
Modifiers: public
bCollectParticleGenerators
Type: bool
Modifiers: public
Elasticity
Type: float
Modifiers: public
How well things bounce off of us. (0.0..1.0)
Default value: 0.75
Default values
Property | Value |
---|---|
bHidden | True |
CollisionRadius | 50.0 |
VisibilityRadius | 300.0 |
Instance functions
DefineDependants
function DefineDependants ()