Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:ParticleRef (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- ParticleSystems
- This class in other games:
- U2XMP
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$Author: Mfox $ $Date: 4/30/02 12:27p $ $Revision: 3 $ Name: ParticleRef.uc Author: Aaron R Leiby Date: 18 October 2000 Description: Used to place references to other particle systems in a level. This way you can have a single map that houses all your particle systems, and place them in other maps via this. But since they'll always be getting loaded automatically from the original map, then if you change the original template particle system, all the references will get automatically updated. How to use this class:
Place in level.
Set Reference string.
Set the type appropriately.
Set Reference string.
Set the type appropriately.
Properties[edit]
Property group 'ParticleRef'[edit]
bPreLoad[edit]
Type: bool
bReset[edit]
Type: bool
Ref[edit]
Type: ParticleGenerator
Reference[edit]
Type: string
Type[edit]
Type: class<ParticleGenerator>
Default values[edit]
Property | Value |
---|---|
bHidden | True |
DrawType | DT_Custom |
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Actor.Destroyed
PreBeginPlay[edit]
simulated event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
SpawnRef[edit]
event SpawnRef ()