Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:ParticleRef (U2)

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U2 Object >> Actor >> ParticleRef
Package: 
ParticleSystems
This class in other games:
U2XMP

$Author: Mfox $ $Date: 4/30/02 12:27p $ $Revision: 3 $ Name: ParticleRef.uc Author: Aaron R Leiby Date: 18 October 2000 Description: Used to place references to other particle systems in a level. This way you can have a single map that houses all your particle systems, and place them in other maps via this. But since they'll always be getting loaded automatically from the original map, then if you change the original template particle system, all the references will get automatically updated. How to use this class:

Place in level.
Set Reference string.
Set the type appropriately.

Properties[edit]

Property group 'ParticleRef'[edit]

bPreLoad[edit]

Type: bool


bReset[edit]

Type: bool


Ref[edit]

Type: ParticleGenerator


Reference[edit]

Type: string


Type[edit]

Type: class<ParticleGenerator>


Default values[edit]

Property Value
bHidden True
DrawType DT_Custom

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Actor.Destroyed


PreBeginPlay[edit]

simulated event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


SpawnRef[edit]

event SpawnRef ()