My program doesn't have bugs. It just develops random features.
UE2:ParticleSalamanderForce (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- ParticleSystems
- Within class:
- ParticleGenerator
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
$Author: Aleiby $ $Date: 5/30/02 1:05a $ $Revision: 2 $ Name: ParticleSalamanderForce.uc Author: Aaron R Leiby Date: 7 May 2003 Description: Force that spawns particles over time from other particles. How to use this class:
Properties[edit]
Property group 'ParticleSalamanderForce'[edit]
bInheritVelocity[edit]
Type: bool
EmisionOffset[edit]
Type: Object.Range
Distance from the center that particle are emmitted from.
ForceTemplates[edit]
Type: array<ParticleTemplate>
Spread[edit]
Type: float
Volume[edit]
Type: Object.Range
Number of particles emitted per second (per emitting particle).
Native functions[edit]
AddForceTemplate[edit]
native event AddForceTemplate (ParticleTemplate T)