Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:Path (U2XMP)
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Object >> LegendObjectComponent >> Collection >> Path |
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Path.uc $Author: Mfox $ $Date: 9/06/02 11:54a $ $Revision: 2 $
Instance functions[edit]
BuildPath[edit]
GetAnchorActors[edit]
GetAnchorLocations[edit]
function GetAnchorLocations (out Object.Vector SourceLocation, out Object.Vector DestinationLocation)
GetItemAt[edit]
Overrides: Collection.GetItemAt
GetItemCount[edit]
Overrides: Collection.GetItemCount
Invalidate[edit]
function Invalidate ()
IsValid[edit]
function bool IsValid ()