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UE2:Pawn events (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- 1 Events
- 1.1 AnimEnd
- 1.2 BaseChange
- 1.3 BreathTimer
- 1.4 ChangeAnimation
- 1.5 ClientMessage
- 1.6 Destroyed
- 1.7 EncroachedBy
- 1.8 EncroachingOn
- 1.9 EndCrouch
- 1.10 Falling
- 1.11 FellOutOfWorld
- 1.12 FinishedInterpolation
- 1.13 HeadVolumeChange
- 1.14 HitWall
- 1.15 KilledBy
- 1.16 Landed
- 1.17 ModifyVelocity
- 1.18 PlayDying
- 1.19 PlayFalling
- 1.20 PlayJump
- 1.21 PlayLandingAnimation
- 1.22 PostBeginPlay
- 1.23 PostNetBeginPlay
- 1.24 PreBeginPlay
- 1.25 SetAnimAction
- 1.26 SetHeadScale
- 1.27 SetWalking
- 1.28 StartCrouch
- 1.29 StopPlayFiring
- 1.30 TakeDamage
- 1.31 TornOff
- 1.32 Trigger
- 1.33 UpdateEyeHeight
- Pawn events in other games:
- UE2Runtime, UT2003, UT2004, UT3, UDK
- Other member categories for this class:
- instance functions, internal variables
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Events
AnimEnd
simulated event AnimEnd (int Channel)
Overrides: Actor.AnimEnd
BaseChange
singular event BaseChange ()
Overrides: Actor.BaseChange
BreathTimer
event BreathTimer ()
ChangeAnimation
simulated event ChangeAnimation ()
ClientMessage
Destroyed
simulated event Destroyed ()
Overrides: Actor.Destroyed
EncroachedBy
event EncroachedBy (Actor Other)
Overrides: Actor.EncroachedBy
EncroachingOn
Overrides: Actor.EncroachingOn
EndCrouch
event EndCrouch (float HeightAdjust)
Falling
event Falling ()
Overrides: Actor.Falling
FellOutOfWorld
event FellOutOfWorld (Actor.eKillZType KillType)
Overrides: Actor.FellOutOfWorld
FinishedInterpolation
event FinishedInterpolation ()
Overrides: Actor.FinishedInterpolation
HeadVolumeChange
event HeadVolumeChange (PhysicsVolume newHeadVolume)
HitWall
event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Actor.HitWall
KilledBy
event KilledBy (Pawn EventInstigator)
Overrides: Actor.KilledBy
Landed
event Landed (Object.Vector HitNormal)
Overrides: Actor.Landed
ModifyVelocity
simulated event ModifyVelocity (float DeltaTime, Object.Vector OldVelocity)
PlayDying
PlayFalling
simulated event PlayFalling ()
PlayJump
simulated event PlayJump ()
PlayLandingAnimation
simulated event PlayLandingAnimation (float ImpactVel)
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
PostNetBeginPlay
simulated event PostNetBeginPlay ()
Overrides: Actor.PostNetBeginPlay
PreBeginPlay
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
SetAnimAction
simulated event SetAnimAction (name NewAction)
SetHeadScale
simulated event SetHeadScale (float NewScale)
SetWalking
event SetWalking (bool bNewIsWalking)
StartCrouch
event StartCrouch (float HeightAdjust)
StopPlayFiring
simulated event StopPlayFiring ()
TakeDamage
event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageType> damageType)
Overrides: Actor.TakeDamage
TornOff
event TornOff ()
Overrides: Actor.TornOff
Trigger
Overrides: Actor.Trigger
UpdateEyeHeight
event UpdateEyeHeight (float DeltaTime)