UE2:PlayerController states (UT2004)
Object >> Actor >> Controller >> PlayerController (states) |
- PlayerController states in other games:
- Other member categories for this class:
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
States
AttractMode
Extends: Spectating
BaseSpectating
BaseSpectating.IsSpectating
Overrides: IsSpectating (global)
BaseSpectating.PlayerMove
Overrides: PlayerMove (global)
BaseSpectating.ProcessMove
Overrides: ProcessMove (global)
Dead
Inherits from: Controller.Dead
Ignores: HearNoise, KilledBy, NextWeapon, PrevWeapon, SeePlayer, SwitchWeapon
Dead.BeginState
Overrides: Object.BeginState (global)
Dead.EndState
Overrides: Object.EndState (global)
Dead.Timer
Overrides: Actor.Timer (global)
Dead.AltFire
Overrides: AltFire (global)
Dead.FindGoodView
Dead.Fire
Overrides: Fire (global)
Dead.IsDead
Overrides: IsDead (global)
Dead.PlayerMove
Overrides: PlayerMove (global)
Dead.ServerMove
Overrides: ServerMove (global)
Dead.ServerReStartPlayer
Overrides: Controller.Dead.ServerReStartPlayer
Dead.ThrowWeapon
Overrides: ThrowWeapon (global)
Dead.Use
Overrides: Use (global)
GameEnded
Inherits from: Controller.GameEnded
Ignores: Falling, HearNoise, HitWall, KilledBy, NotifyBump, NotifyHeadVolumeChange, NotifyPhysicsVolumeChange, SeePlayer, Suicide, TakeDamage
GameEnded.BeginState
Overrides: Controller.GameEnded.BeginState
GameEnded.Timer
Overrides: Actor.Timer (global)
GameEnded.AltFire
Overrides: AltFire (global)
GameEnded.FindGoodView
GameEnded.Fire
Overrides: Fire (global)
GameEnded.IsSpectating
Overrides: IsSpectating (global)
GameEnded.LongClientAdjustPosition
Overrides: LongClientAdjustPosition (global)
GameEnded.PlayerMove
Overrides: PlayerMove (global)
GameEnded.Possess
Overrides: Possess (global)
GameEnded.ServerMove
Overrides: ServerMove (global)
GameEnded.ServerReStartGame
Overrides: ServerRestartGame (global)
GameEnded.ServerReStartPlayer
Overrides: Controller.ServerReStartPlayer (global)
GameEnded.SwitchWeapon
Overrides: SwitchWeapon (global)
GameEnded.ThrowWeapon
Overrides: ThrowWeapon (global)
GameEnded.Use
Overrides: Use (global)
PlayerClimbing
Ignores: Bump, HearNoise, SeePlayer
PlayerClimbing.BeginState
Overrides: Object.BeginState (global)
PlayerClimbing.EndState
Overrides: Object.EndState (global)
PlayerClimbing.NotifyPhysicsVolumeChange
Overrides: Controller.NotifyPhysicsVolumeChange (global)
PlayerClimbing.PlayerMove
Overrides: PlayerMove (global)
PlayerClimbing.ProcessMove
Overrides: ProcessMove (global)
PlayerDriving
Ignores: Bump, HearNoise, SeePlayer
PlayerDriving.BeginState
Overrides: Object.BeginState (global)
PlayerDriving.EndState
Overrides: Object.EndState (global)
PlayerDriving.PlayerMove
Overrides: PlayerMove (global)
PlayerDriving.ProcessDrive
Overrides: ProcessDrive (global)
PlayerDriving.ProcessMove
Overrides: ProcessMove (global)
PlayerFlying
Ignores: Bump, HearNoise, SeePlayer
PlayerFlying.BeginState
Overrides: Object.BeginState (global)
PlayerFlying.PlayerMove
Overrides: PlayerMove (global)
PlayerRocketing
Ignores: Bump, HearNoise, SeePlayer
PlayerRocketing.BeginState
Overrides: Object.BeginState (global)
PlayerRocketing.EndState
Overrides: Object.EndState (global)
PlayerRocketing.CallServerMove
Overrides: CallServerMove (global)
PlayerRocketing.DualRocketServerMove
Overrides: DualRocketServerMove (global)
PlayerRocketing.PlayerMove
Overrides: PlayerMove (global)
PlayerRocketing.ProcessMove
Overrides: ProcessMove (global)
PlayerRocketing.RocketServerMove
Overrides: RocketServerMove (global)
PlayerRocketing.ServerMove
Overrides: ServerMove (global)
PlayerSpaceFlying
Ignores: Bump, HearNoise, SeePlayer
PlayerSpaceFlying.BeginState
Overrides: Object.BeginState (global)
PlayerSpaceFlying.EndState
Overrides: Object.EndState (global)
PlayerSpaceFlying.CallServerMove
Overrides: CallServerMove (global)
PlayerSpaceFlying.PlayerMove
Overrides: PlayerMove (global)
PlayerSpaceFlying.ProcessMove
Overrides: ProcessMove (global)
PlayerSpaceFlying.ServerMove
Overrides: ServerMove (global)
PlayerSpidering
Ignores: Bump, HearNoise, SeePlayer
PlayerSpidering.BeginState
Overrides: Object.BeginState (global)
PlayerSpidering.EndState
Overrides: Object.EndState (global)
PlayerSpidering.NotifyHitWall
Overrides: Controller.NotifyHitWall (global)
PlayerSpidering.NotifyLanded
Overrides: NotifyLanded (global)
PlayerSpidering.NotifyPhysicsVolumeChange
Overrides: Controller.NotifyPhysicsVolumeChange (global)
PlayerSpidering.PlayerMove
Overrides: PlayerMove (global)
PlayerSpidering.ProcessMove
Overrides: ProcessMove (global)
PlayerSpidering.UpdateRotation
Overrides: UpdateRotation (global)
PlayerSwimming
Ignores: Bump, HearNoise, SeePlayer
PlayerSwimming.BeginState
Overrides: Object.BeginState (global)
PlayerSwimming.NotifyLanded
Overrides: NotifyLanded (global)
PlayerSwimming.NotifyPhysicsVolumeChange
Overrides: Controller.NotifyPhysicsVolumeChange (global)
PlayerSwimming.Timer
Overrides: Actor.Timer (global)
PlayerSwimming.PlayerMove
Overrides: PlayerMove (global)
PlayerSwimming.ProcessMove
Overrides: ProcessMove (global)
PlayerSwimming.WantsSmoothedView
Overrides: Controller.WantsSmoothedView (global)
PlayerTurreting
Ignores: Bump, HearNoise, SeePlayer
PlayerTurreting.BeginState
Overrides: Object.BeginState (global)
PlayerTurreting.EndState
Overrides: Object.EndState (global)
PlayerTurreting.CallServerMove
Overrides: CallServerMove (global)
PlayerTurreting.DualTurretServerMove
Overrides: DualTurretServerMove (global)
PlayerTurreting.PlayerMove
Overrides: PlayerMove (global)
PlayerTurreting.ProcessMove
Overrides: ProcessMove (global)
PlayerTurreting.ServerMove
Overrides: ServerMove (global)
PlayerTurreting.TurretServerMove
Overrides: TurretServerMove (global)
PlayerWaiting
Extends: BaseSpectating
Modifiers: auto
Ignores: HearNoise, NextWeapon, NotifyBump, PhysicsVolumeChange, PrevWeapon, SeePlayer, SwitchToBestWeapon, TakeDamage
PlayerWaiting.BeginState
Overrides: Object.BeginState (global)
PlayerWaiting.EndState
Overrides: Object.EndState (global)
PlayerWaiting.AltFire
Overrides: AltFire (global)
PlayerWaiting.Fire
Overrides: Fire (global)
PlayerWaiting.Jump
Overrides: Jump (global)
PlayerWaiting.ServerRestartPlayer
Overrides: Controller.ServerReStartPlayer (global)
PlayerWaiting.Suicide
Overrides: Suicide (global)
PlayerWalking
Ignores: Bump, HearNoise, SeePlayer
PlayerWalking.BeginState
Overrides: Object.BeginState (global)
PlayerWalking.EndState
Overrides: Object.EndState (global)
PlayerWalking.NotifyPhysicsVolumeChange
Overrides: Controller.NotifyPhysicsVolumeChange (global)
PlayerWalking.PlayerMove
Overrides: PlayerMove (global)
PlayerWalking.ProcessMove
Overrides: ProcessMove (global)
RoundEnded
Inherits from: Controller.RoundEnded
Ignores: Falling, HearNoise, HitWall, KilledBy, NotifyBump, NotifyHeadVolumeChange, NotifyPhysicsVolumeChange, SeePlayer, Suicide, TakeDamage
RoundEnded.BeginState
Overrides: Controller.RoundEnded.BeginState
RoundEnded.Timer
Overrides: Actor.Timer (global)
RoundEnded.AltFire
Overrides: AltFire (global)
RoundEnded.CalcBehindView
Overrides: CalcBehindView (global)
RoundEnded.FindGoodView
RoundEnded.Fire
Overrides: Fire (global)
RoundEnded.IsSpectating
Overrides: IsSpectating (global)
RoundEnded.LongClientAdjustPosition
Overrides: LongClientAdjustPosition (global)
RoundEnded.PlayerMove
Overrides: PlayerMove (global)
RoundEnded.Possess
Overrides: Possess (global)
RoundEnded.ServerMove
Overrides: ServerMove (global)
RoundEnded.ServerReStartPlayer
Overrides: Controller.ServerReStartPlayer (global)
RoundEnded.SwitchWeapon
Overrides: SwitchWeapon (global)
RoundEnded.ThrowWeapon
Overrides: ThrowWeapon (global)
RoundEnded.Use
Overrides: Use (global)
Scripting
Scripting.AltFire
Overrides: AltFire (global)
Scripting.Fire
Overrides: Fire (global)
Spectating
Extends: BaseSpectating
Ignores: ClientRestart, NotifyHeadVolumeChange, NotifyPhysicsVolumeChange, RestartLevel, Suicide, SwitchWeapon, ThrowWeapon
Spectating.BeginState
Overrides: Object.BeginState (global)
Spectating.EndState
Overrides: Object.EndState (global)
Spectating.Timer
Overrides: Actor.Timer (global)
Spectating.AltFire
Overrides: AltFire (global)
Spectating.Fire
Overrides: Fire (global)
WaitingForPawn
Extends: BaseSpectating
Ignores: HearNoise, KilledBy, SeePlayer, SwitchWeapon
WaitingForPawn.BeginState
Overrides: Object.BeginState (global)
WaitingForPawn.EndState
Overrides: Object.EndState (global)
WaitingForPawn.PlayerTick
Overrides: PlayerTick (global)
WaitingForPawn.Timer
Overrides: Actor.Timer (global)
WaitingForPawn.AltFire
Overrides: AltFire (global)
WaitingForPawn.Fire
Overrides: Fire (global)
WaitingForPawn.LongClientAdjustPosition
Overrides: LongClientAdjustPosition (global)