UE2:PlayerController internal variables (UT2004)
Object >> Actor >> Controller >> PlayerController (internal variables) |
- PlayerController internal variables in other games:
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Internal variables
aBaseX
Type: float
Modifiers: input
aBaseY
Type: float
Modifiers: input
aBaseZ
Type: float
Modifiers: input
AcknowledgedPawn
Type: Pawn
Used in net games so client can acknowledge it possessed a pawn.
ActiveRoom
Type: VoiceChatRoom
The chatroom we're currently speaking to.
AdminManager
Type: AdminBase
Modifiers: private, transient
aForward
Type: float
Modifiers: input
aLastForward
Type: float
aLastStrafe
Type: float
aLastUp
Type: float
aLookUp
Type: float
Modifiers: input
AmbientShakeFalloffStartTime
Type: float
AmbientShakeFalloffTime
Type: float
Time taken for shaking to stop after AmbientShakeFalloffStartTime has passed.
AmbientShakeOffsetFreq
Type: float
AmbientShakeOffsetMag
Type: Object.Vector
AmbientShakeRotFreq
Type: float
AmbientShakeRotMag
Type: Object.Rotator
aMouseX
Type: float
Modifiers: input
aMouseY
Type: float
Modifiers: input
AnnouncerLevel
Type: byte
Modifiers: globalconfig
0=None, 1=No possession announcements, 2=All
Default value: 2
AnnouncerQueueManager
Type: AnnouncerQueueManager
Handling Announcer Queueing
AnnouncerVolume
Type: byte
Modifiers: globalconfig
1 to 4
Default value: 4
aStrafe
Type: float
Modifiers: input
aTurn
Type: float
Modifiers: input
aUp
Type: float
Modifiers: input
bAcuteHearing
Type: bool
Makes PlayerController hear much better (used to magnify hit sounds caused by player).
bAimingHelp
Type: bool
Modifiers: globalconfig
bAllActorsRelevant
Type: bool
Modifiers: const
Used by UTTV. DO NOT SET THIS TRUE - it has a huge impact on network performance.
bAlwaysLevel
Type: bool
Modifiers: globalconfig
bAlwaysMouseLook
Type: bool
Modifiers: globalconfig
Default value: True
bAutoTaunt
Type: bool
Modifiers: globalconfig
bBehindView
Type: bool
Outside-the-player view.
bBlockCloseCamera
Type: bool
bCameraPositionLocked
Type: bool
bCenterView
Type: bool
bCheatFlying
Type: bool
instantly stop in flying mode
bClientDemo
Type: bool
bCustomListener
Type: bool
bDoubleJump
Type: bool
bDynamicNetSpeed
Type: bool
Modifiers: globalconfig
Default value: True
bEnableAmbientShake
Type: bool
bEnableStatsTracking
Type: bool
Modifiers: globalconfig
bFixedCamera
Type: bool
Used to fix camera in position (to view animations).
bForcePrecache
Type: bool
bFreeCam
Type: bool
In FreeCam mode to adjust the cam rotator.
bFreeCamera
Type: bool
Free camera when in BehindView mode (for checking out player models and animations).
bFreeCamSwivel
Type: bool
In swivel mode
bFreeCamZoom
Type: bool
In zoom mode
bFreeLook
Type: byte
Modifiers: input
bFrozen
Type: bool
Set when game ends or player dies to temporarily prevent player from restarting (until cleared by timer).
bHideSpectatorBeacons
Type: bool
bHideVehicleNoEntryIndicator
Type: bool
bIsSpaceFighter
Type: bool
Hack for spacefighter joystick controls.
bIsTyping
Type: bool
bJumpStatus
Type: bool
used in net games
bKeyboardLook
Type: bool
Modifiers: globalconfig
no snapping when true
bLandingShake
Type: bool
Modifiers: globalconfig
Default value: True
bLastPressedJump
Type: bool
BlendedTargetViewRotation
Type: Object.Rotator
bLook
Type: byte
Modifiers: input
bLookUpStairs
Type: bool
Modifiers: globalconfig
Look up/down stairs (player).
bMenuBeforeRespawn
Type: bool
Forces the midgame menu to pop up before player can click to respawn.
bNeverSwitchOnPickup
Type: bool
Modifiers: globalconfig
If True, don't automatically switch to picked up weapon.
bNoAutoTaunts
Type: bool
Modifiers: globalconfig
bNoMatureLanguage
Type: bool
Modifiers: globalconfig
bNoTextToSpeechVoiceMessages
Type: bool
Modifiers: globalconfig
Default value: True
bNoVoiceMessages
Type: bool
Modifiers: globalconfig
bNoVoiceTaunts
Type: bool
Modifiers: globalconfig
bOnlySpeakTeamText
Type: bool
Modifiers: globalconfig
bPendingDestroy
Type: bool
When true, PlayerController is being destroyed.
bPressedJump
Type: bool
bSetTurnRot
Type: bool
bShortConnectTimeOut
Type: bool
When true, reduces connect timeout to 15 seconds.
bSkippedLastUpdate
Type: bool
bSmallWeapons
Type: bool
Modifiers: globalconfig
Default value: True
bSnapLevel
Type: byte
Modifiers: input
bSnapToLevel
Type: bool
Modifiers: globalconfig
Snap to level eyeheight when not mouselooking.
bStrafe
Type: byte
Modifiers: input
bSuccessfulUse
Type: bool
bTurn180
Type: byte
Modifiers: input
bTurnToNearest
Type: byte
Modifiers: input
bUpdatePosition
Type: bool
bUpdating
Type: bool
bValidBehindCamera
Type: bool
bViewBot
Type: bool
bViewingMatineeCinematic
Type: bool
bWasSaturated
Type: bool
Modifiers: const
Used by servers to identify saturated client connections.
bWasSpeedHack
Type: bool
bWeaponViewShake
Type: bool
Default value: True
bXAxis
Type: byte
Modifiers: input
bYAxis
Type: byte
Modifiers: input
bZeroRoll
Type: bool
Default value: True
bZooming
Type: bool
CalcViewActor
Type: Actor
Optimize PlayerCalcView.
CalcViewActorLocation
Type: Object.Vector
CalcViewLocation
Type: Object.Vector
CalcViewRotation
Type: Object.Rotator
CameraDeltaRad
Type: float
The zoom delta adjustment.
CameraDeltaRotation
Type: Object.Rotator
The rotator delta adjustment.
CameraDist
Type: float
Multiplier for BehindView camera dist.
Default value: 9.0
CameraDistRange
Type: Object.Range
Default value:
Member | Value |
---|---|
Max | 40.0 |
Min | 3.0 |
CameraEffects
Type: array<CameraEffect>
Modifiers: transient
A stack of camera effects.
CameraSwivel
Type: Object.Rotator
ChatManager
Type: PlayerChatManager
Manages all chat, speech, and voice messages sent to player.
CheatClass
Type: class<CheatManager>
Class of my CheatManager.
Default value: Class'Engine.CheatManager'
CheatManager
Type: CheatManager
Modifiers: private, transient
Object within PlayerController that manages "cheat" commands.
ClientCap
Type: int
ClientUpdateTime
Type: float
ConstantGlowFog
Type: Object.Vector
ConstantGlowScale
Type: float
CurrentDistanceFogEnd
Type: float
CurrentTimeStamp
Type: float
DefaultFOV
Type: float
Modifiers: globalconfig
Default value: 90.0
DemoViewer
Type: PlayerController
DemoViewPitch
Type: int
DemoViewYaw
Type: int
DesiredFOV
Type: float
Modifiers: globalconfig
Default value: 90.0
DesiredZoomLevel
Type: float
DoubleClickDir
Type: Actor.EDoubleClickDir
Direction of movement key double click (for special moves).
DynamicPingThreshold
Type: float
Modifiers: globalconfig
Default value: 400.0
EnemyTurnSpeed
Type: int
Modifiers: config
Default value: 45000
ExactPing
Type: float
FailedPathStart
Type: Object.Vector
Modifiers: const
FixedLocation
Type: Object.Vector
FixedRotation
Type: Object.Rotator
FlashFog
Type: Object.Vector
FlashScale
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 1.0 |
Y | 1.0 |
Z | 1.0 |
ForcePrecacheTime
Type: float
FOVBias
Type: float
Default value: 1.0
FreeMoves
Type: SavedMove
Freed moves, available for buffering.
GameReplicationInfo
Type: GameReplicationInfo
GroundPitch
Type: int
InputClass
Type: class<PlayerInput>
Modifiers: config
Class of my PlayerInput.
Default value: Class'Engine.PlayerInput'
LastActiveTime
Type: float
Used to kick idlers.
LastBroadcastString
Type: string
Array size: 4
LastBroadcastTime
Type: float
LastDistanceFogColor
Type: Object.Color
LastDistanceFogEnd
Type: float
LastDistanceFogStart
Type: float
LastPingUpdate
Type: float
LastPlayerCalcView
Type: float
LastPlaySound
Type: float
LastPlaySpeech
Type: float
LastSpeedHackLog
Type: float
Default value: -100.0
LastUpdateTime
Type: float
LastZone
Type: int
ListenerLocation
Type: Object.Vector
ListenerRotation
Type: Object.Rotator
LocalMessageClass
Type: class<LocalMessage>
Default value: Class'Engine.LocalMessage'
LoginDelay
Type: float
MapHandler
Type: MaplistManagerBase
Modifiers: transient
Used by AdminBase.
MaxResponseTime
Type: float
How long server will wait for client move update before setting position.
Default value: 0.125
MaxTimeMargin
Type: float
Misc1
Type: int
Misc2
Type: int
myHUD
Type: Hud
Heads up display info.
NextLoginTime
Type: float
NextSpeedChange
Type: float
NoPauseMessage
Type: string
Modifiers: localized
Default value: "Game is not pauseable"
NumServerDrives
Type: float
NumSkips
Type: float
OldCameraLoc
Type: Object.Vector
Used in BehindView calculations.
OldCameraRot
Type: Object.Rotator
OldClientWeapon
Type: Weapon
OldFloor
Type: Object.Vector
OldPing
Type: float
OrthoZoom
Type: float
Orthogonal/map view zoom factor.
Default value: 40000.0
OwnCamera
Type: string
Modifiers: localized
Default value: "Now viewing from own camera"
PendingAdjustment
Type: ClientAdjustment
PendingMove
Type: SavedMove
Player
Type: Player
Modifiers: const
PlayerChatType
Type: string
Default value: "Engine.PlayerChatManager"
PlayerInput
Type: PlayerInput
Modifiers: private, transient
Object within PlayerController that manages player input.
PlayerNameArray
Type: array<PlayerNameInfo>
Modifiers: private, const
PlayerOwnerName
Type: string
for savegames
PlayerSecurity
Type: Security
Used for Cheat Protection
ProgressColor
Type: Object.Color
Array size: 4
ProgressMessage
Type: string
Array size: 4
ProgressTimeOut
Type: float
Default value: 8.0
QuickSaveString
Type: string
Modifiers: localized
Default value: "Quick Saving"
RealViewTarget
Type: Controller
Modifiers: const
RenderWorldToCamera
Type: Object.Matrix
RendMap
Type: int
RewardAnnouncer
Type: AnnouncerVoice
SavedMoves
Type: SavedMove
Buffered moves pending position updates.
ScreenFlashScaling
Type: float
Modifiers: globalconfig
Default value: 1.0
ServerTimeStamp
Type: float
ShakeOffset
Type: Object.Vector
Current magnitude to offset camera from shake.
ShakeOffsetMax
Type: Object.Vector
ShakeOffsetRate
Type: Object.Vector
ShakeOffsetTime
Type: Object.Vector
ShakeRot
Type: Object.Rotator
ShakeRotMax
Type: Object.Vector
ShakeRotRate
Type: Object.Vector
ShakeRotTime
Type: Object.Vector
ShowFlags
Type: int
Song
Type: string
SpectateSpeed
Type: float
Default value: 600.0
StatsPassword
Type: string
Modifiers: globalconfig
StatsUsername
Type: string
Modifiers: globalconfig
StatusAnnouncer
Type: AnnouncerVoice
TargetEyeHeight
Type: float
TargetViewRotation
Type: Object.Rotator
TargetWeaponViewOffset
Type: Object.Vector
TextToSpeechVoiceVolume
Type: float
Modifiers: globalconfig
Default value: 1.0
TimeMargin
Type: float
TimeMarginSlack
Type: float
Modifiers: globalconfig
OBSOLETE
TimeSinceLastFogChange
Type: float
Transition
Type: Actor.EMusicTransition
TurnRot180
Type: Object.Rotator
TurnTarget
Type: Pawn
UseFixedVisibility
Type: bool
VehicleCheckRadius
Type: float
Radius that is checked for nearby vehicles when pressing use.
Default value: 700.0
ViewingFrom
Type: string
Modifiers: localized
Default value: "Now viewing from"
ViewTarget
Type: Actor
Modifiers: const
VoiceChangeLimit
Type: float
VoiceReplicationInfo
Type: VoiceChatReplicationInfo
VoteReplicationInfo
Type: VotingReplicationInfoBase
WaitDelay
Type: float
Delay time until can restart.
WeaponUpdate
Type: int
ZoomLevel
Type: float