UE2:PlayerInput (UT2004)
Object >> PlayerInput |
- Package:
- Engine
- Within class:
- PlayerController
- Direct subclass:
- XBoxPlayerInput
- This class in other games:
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PlayerInput Object within playercontroller that manages player input. only spawned on client
Properties
bAdjustSampling
Type: bool
Default value: True
bEdgeBack
Type: bool
bEdgeForward
Type: bool
bEdgeLeft
Type: bool
bEdgeRight
Type: bool
bEnableDodging
Type: bool
Modifiers: globalconfig
Default value: True
bInvertMouse
Type: bool
Modifiers: globalconfig
bWasBack
Type: bool
bWasForward
Type: bool
used for doubleclick move
bWasLeft
Type: bool
bWasRight
Type: bool
DoubleClickTime
Type: float
Modifiers: globalconfig
Default value: 0.25
DoubleClickTimer
Type: float
max double click interval for double click move
MaybeTime
Type: float
Array size: 2
MouseAccelThreshold
Type: float
Modifiers: globalconfig
MouseSamples
Type: int
Array size: 2
MouseSamplingTime
Type: float
Modifiers: globalconfig
Default value: 0.008333
MouseSensitivity
Type: float
Modifiers: globalconfig
Default value: 3.0
MouseSmoothingMode
Type: byte
Modifiers: globalconfig
Default value: 1
MouseSmoothingStrength
Type: float
Modifiers: globalconfig
Default value: 0.3
OldSamples
Type: float
Array size: 4
SamplingTime
Type: float
Array size: 2
SmoothedMouse
Type: float
Array size: 2
ZeroTime
Type: float
Array size: 2
Functions
Exec functions
SetSmoothingMode
SetSmoothingStrength
Events
PlayerInput
Other instance functions
AccelerateMouse
ChangeSnapView
CheckForDoubleClickMove
InvertLook
InvertMouse
SmoothMouse
UpdateAccel
UpdateSensitivity
UpdateSmoothing