UE2:PlayerInput (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> PlayerInput |
- Package:
- Engine
- Within class:
- PlayerController
- This class in other games:
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PlayerInput Object within playercontroller that manages player input. only spawned on client
Properties
bEdgeBack
Type: bool
bEdgeForward
Type: bool
bEdgeLeft
Type: bool
bEdgeRight
Type: bool
bInvertMouse
Type: bool
Modifiers: globalconfig
bMaxMouseSmoothing
Type: bool
Modifiers: globalconfig
Default value: True
BorrowedMouseX
Type: float
BorrowedMouseY
Type: float
bWasBack
Type: bool
bWasForward
Type: bool
used for doubleclick move
bWasLeft
Type: bool
bWasRight
Type: bool
DoubleClickTime
Type: float
Modifiers: globalconfig
DoubleClickTimer
Type: float
max double click interval for double click move
MouseSensitivity
Type: float
Modifiers: globalconfig
Default value: 5.0
MouseSmoothThreshold
Type: float
Modifiers: globalconfig
Default value: 0.07
MouseZeroTime
Type: float
SmoothMouseX
Type: float
SmoothMouseY
Type: float
Functions
Exec functions
SetMouseSmoothThreshold
exec function SetMouseSmoothThreshold (float F)
Events
PlayerInput
event PlayerInput (float DeltaTime)
Other instance functions
ChangeSnapView
function ChangeSnapView (bool B)
CheckForDoubleClickMove
function Actor.EDoubleClickDir CheckForDoubleClickMove (float DeltaTime)
SmoothMouse
function SmoothMouse (float aMouse, float MouseTime, out float SmoothMouse, out float BorrowedMouse, out float AbsSmooth)
UpdateSensitivity
function UpdateSensitivity (float F)