Cogito, ergo sum
UE2:PowerLink (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Onslaught
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Created on: 01/30/2004 Link between two power nodes
Written by Ron Prestenback © 2003, Epic Games, Inc. All Rights Reserved
Properties
LinkColor
Type: Object.Color
Array size: 3
Default value, index 0:
Member | Value |
---|---|
A | 255 |
B | 0 |
G | 0 |
R | 255 |
Default value, index 1:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 0 |
R | 0 |
Default value, index 2:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
Nodes
Type: LinkInfo
Array size: 2
Default value, index 0:
Member | Value |
---|---|
Stage | 255 |
Team | 2 |
Default value, index 1:
Member | Value |
---|---|
Stage | 255 |
Team | 2 |
Structs
LinkInfo
- ONSPowerCore Node
- byte Team
- byte Stage
Delegates
UpdateNode0
delegate UpdateNode0 (ONSPowerCore Node)
UpdateNode1
delegate UpdateNode1 (ONSPowerCore Node)
Functions
Events
Destroyed
simulated event Destroyed ()
Overrides: Actor.Destroyed
Other instance functions
ClearNode
private function ClearNode (bool bZero)
GetNodes
function GetNodes (out ONSPowerCore A, out ONSPowerCore B)
HasNodes
Render
SetNode
private function SetNode (ONSPowerCore Node, bool bZero)
SetNodes
UpdateNode
function UpdateNode (ONSPowerCore Node)