Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:ONSPowerCore (UT2004)
Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> DestroyableObjective >> ONSPowerCore |
- Package:
- Onslaught
- Direct subclasses:
- ONSPowerCoreBlue, ONSPowerCoreRed, ONSPowerNode
- Known custom subclass:
- Wormbo/OnslaughtSpecials
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Properties[edit]
Property group 'Events'[edit]
BlueActivationEventName[edit]
Type: name
DestroyedEventName[edit]
Type: name
RedActivationEventName[edit]
Type: name
Property group 'HUD'[edit]
HUDLocation[edit]
Type: Object.Vector
Property group 'ONSPowerCore'[edit]
ActiveSound[edit]
Type: Sound
Default value: Sound'ONSVehicleSounds-S.PwrNodeActive01'
bFinalCore[edit]
Type: bool
Default value: True
bPowered[edit]
Type: bool
Default value: True
bStartNeutral[edit]
Type: bool
ConstructedSound[edit]
Type: Sound
Default value: Sound'ONSVehicleSounds-S.whooshthunk'
ConstructionTime[edit]
Type: float
Default value: 30.0
DeadStaticMesh[edit]
Type: StaticMesh
Default value: StaticMesh'VMStructures.CoreGroup.CoreDead'
DestroyedSound[edit]
Type: Sound
Default value: Sound'ONSVehicleSounds-S.PowerCore.PowerCoreExplosion01'
HealedSound[edit]
Type: Sound
Default value: Sound'ONSVehicleSounds-S.PwrNodeBuilt01'
HealingSound[edit]
Type: Sound
Default value: Sound'ONSVehicleSounds-S.PwrNodeStartBuild03'
NeutralSound[edit]
Type: Sound
Default value: Sound'ONSVehicleSounds-S.PwrNodeNOTActive01'
StartConstructionSound[edit]
Type: Sound
Default value: Sound'ONSVehicleSounds-S.PwrNodeBuild02'
Internal variables[edit]
See ONSPowerCore internal variables.
Default values[edit]
Property | Value |
---|---|
bBlockActors | True |
bBlockKarma | True |
bBlocksTeleport | True |
bCollideWorld | True |
bHidden | False |
bIgnoreEncroachers | True |
bMonitorUnderAttack | False |
bNetNotify | True |
bNotifyLocalPlayerTeamReceived | True |
bPathColliding | True |
bPlayCriticalAssaultAlarm | False |
CollisionHeight | 150.0 |
CollisionRadius | 120.0 |
DamageCapacity | 4500 |
DefensePriority | 10 |
DestructionMessage | "" |
DrawType | DT_StaticMesh |
ObjectiveStringSuffix | " PowerCore" |
Score | 10 |
SoundRadius | 255.0 |
SoundVolume | 128 |
StaticMesh | StaticMesh'VMStructures.CoreGroup.COREDivided' |
Delegates[edit]
NotifyUpdateLinks[edit]
OnCoreDestroyed[edit]
UpdateLinkState[edit]
Functions[edit]
Events[edit]
BeginPlay[edit]
Overrides: Actor.BeginPlay
PostBeginPlay[edit]
Overrides: DestroyableObjective.PostBeginPlay
PostNetBeginPlay[edit]
Overrides: Actor.PostNetBeginPlay
PostNetReceive[edit]
Overrides: GameObjective.PostNetReceive
SetInitialState[edit]
Overrides: Actor.SetInitialState
TakeDamage[edit]
Overrides: DestroyableObjective.TakeDamage
Tick[edit]
Overrides: Actor.Tick
Timer[edit]
Overrides: GameObjective.Timer
UsedBy[edit]
Overrides: Actor.UsedBy
Other instance functions[edit]
See ONSPowerCore instance functions.
States[edit]
DestroyedCore[edit]
DisabledCore[edit]
DisabledCore.BeginState[edit]
Overrides: Object.BeginState (global)
DisabledCore.EndState[edit]
Overrides: Object.EndState (global)
NeutralCore[edit]
NeutralCore.BeginState[edit]
Overrides: Object.BeginState (global)
NeutralCore.Bump[edit]
Overrides: Actor.Bump (global)
NeutralCore.TakeDamage[edit]
Overrides: TakeDamage (global)
NeutralCore.UsedBy[edit]
Overrides: UsedBy (global)
Reconstruction[edit]
Reconstruction.BeginState[edit]
Overrides: Object.BeginState (global)
Reconstruction.Bump[edit]
Overrides: Actor.Bump (global)
Reconstruction.Timer[edit]
Overrides: Timer (global)
Reconstruction.UsedBy[edit]
Overrides: UsedBy (global)
Reconstruction.UnSever[edit]
Overrides: UnSever (global)