Always snap to grid
UE2:ONSPowerCore instance functions (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> DestroyableObjective >> ONSPowerCore (instance functions) |
Contents
- 1 Instance functions
- 1.1 AddPowerLink
- 1.2 CheckShield
- 1.3 CheckTouching
- 1.4 ClosestTo
- 1.5 DisableObjective
- 1.6 FindCloseActors
- 1.7 FindNodeLinkIndex
- 1.8 GetHumanReadableName
- 1.9 HasHealthBar
- 1.10 HasUsefulVehicles
- 1.11 HealDamage
- 1.12 KillEnemyFirst
- 1.13 LegitimateTargetOf
- 1.14 LinkedTo
- 1.15 LinkedToCoreConstructingFor
- 1.16 NearObjective
- 1.17 NotifyLocalPlayerTeamReceived
- 1.18 PowerCoreActive
- 1.19 PowerCoreConstructing
- 1.20 PowerCoreDestroyed
- 1.21 PowerCoreDisabled
- 1.22 PowerCoreNeutral
- 1.23 PowerCoreReconstitution
- 1.24 PowerCoreReset
- 1.25 PoweredBy
- 1.26 RateCore
- 1.27 RemovedCoreLink
- 1.28 RemovePowerLink
- 1.29 Reset
- 1.30 ResetLinks
- 1.31 SetTeam
- 1.32 SetupPowerLinks
- 1.33 Sever
- 1.34 ShouldLinkTo
- 1.35 SpawnNodeTeleportTrigger
- 1.36 StandGuard
- 1.37 TeleportRating
- 1.38 TellBotHowToDisable
- 1.39 TooClose
- 1.40 UnderAttackChange
- 1.41 UnSever
- 1.42 UpdateCloseActors
- 1.43 UpdateHUDLocation
- 1.44 UpdatePrecacheMaterials
- 1.45 UpdatePrecacheStaticMeshes
- 1.46 UpdateTeamBanners
;Other member categories for this class::internal variables
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Instance functions[edit]
AddPowerLink[edit]
simulated function AddPowerLink (ONSPowerCore PC)
CheckShield[edit]
simulated function CheckShield ()
CheckTouching[edit]
function CheckTouching ()
ClosestTo[edit]
simulated function ONSPowerCore ClosestTo (Actor A)
DisableObjective[edit]
function DisableObjective (Pawn Instigator)
Overrides: DestroyableObjective.DisableObjective
FindCloseActors[edit]
simulated function FindCloseActors ()
FindNodeLinkIndex[edit]
simulated function int FindNodeLinkIndex (ONSPowerCore Node)
GetHumanReadableName[edit]
simulated function string GetHumanReadableName ()
Overrides: GameObjective.GetHumanReadableName
HasHealthBar[edit]
simulated function bool HasHealthBar ()
HasUsefulVehicles[edit]
function bool HasUsefulVehicles (Controller Asker)
HealDamage[edit]
Overrides: DestroyableObjective.HealDamage
KillEnemyFirst[edit]
Overrides: DestroyableObjective.KillEnemyFirst
LegitimateTargetOf[edit]
Overrides: DestroyableObjective.LegitimateTargetOf
LinkedTo[edit]
simulated function bool LinkedTo (ONSPowerCore PC)
LinkedToCoreConstructingFor[edit]
NearObjective[edit]
Overrides: DestroyableObjective.NearObjective
NotifyLocalPlayerTeamReceived[edit]
simulated function NotifyLocalPlayerTeamReceived ()
Overrides: Actor.NotifyLocalPlayerTeamReceived
PowerCoreActive[edit]
simulated function PowerCoreActive ()
PowerCoreConstructing[edit]
simulated function PowerCoreConstructing ()
PowerCoreDestroyed[edit]
simulated function PowerCoreDestroyed ()
PowerCoreDisabled[edit]
simulated function PowerCoreDisabled ()
PowerCoreNeutral[edit]
simulated function PowerCoreNeutral ()
PowerCoreReconstitution[edit]
simulated function PowerCoreReconstitution ()
PowerCoreReset[edit]
simulated function PowerCoreReset ()
PoweredBy[edit]
RateCore[edit]
function float RateCore ()
RemovedCoreLink[edit]
simulated function RemovedCoreLink ()
RemovePowerLink[edit]
simulated function RemovePowerLink (ONSPowerCore PC)
Reset[edit]
function Reset ()
Overrides: DestroyableObjective.Reset
ResetLinks[edit]
simulated function ResetLinks ()
SetTeam[edit]
function SetTeam (byte TeamIndex)
Overrides: GameObjective.SetTeam
SetupPowerLinks[edit]
simulated function SetupPowerLinks ()
Sever[edit]
function Sever ()
ShouldLinkTo[edit]
simulated function protected bool ShouldLinkTo (ONSPowerCore Node)
SpawnNodeTeleportTrigger[edit]
function SpawnNodeTeleportTrigger ()
StandGuard[edit]
TeleportRating[edit]
TellBotHowToDisable[edit]
Overrides: DestroyableObjective.TellBotHowToDisable
TooClose[edit]
UnderAttackChange[edit]
simulated function UnderAttackChange ()
UnSever[edit]
function UnSever ()
UpdateCloseActors[edit]
function UpdateCloseActors ()
UpdateHUDLocation[edit]
simulated singular function UpdateHUDLocation (float ScreenX, float ScreenY, float RadarWidth, float Range, Object.Vector Center)
UpdatePrecacheMaterials[edit]
simulated function UpdatePrecacheMaterials ()
Overrides: GameObjective.UpdatePrecacheMaterials
UpdatePrecacheStaticMeshes[edit]
simulated function UpdatePrecacheStaticMeshes ()
Overrides: Actor.UpdatePrecacheStaticMeshes
UpdateTeamBanners[edit]
simulated function UpdateTeamBanners ()