Gah - a solution with more questions. – EntropicLqd

UE2:ONSPowerCore instance functions (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> DestroyableObjective >> ONSPowerCore (instance functions)

;Other member categories for this class::internal variables

Instance functions[edit]

AddPowerLink[edit]

simulated function AddPowerLink (ONSPowerCore PC)


CheckShield[edit]

simulated function CheckShield ()


CheckTouching[edit]

function CheckTouching ()


ClosestTo[edit]

simulated function ONSPowerCore ClosestTo (Actor A)


DisableObjective[edit]

function DisableObjective (Pawn Instigator)

Overrides: DestroyableObjective.DisableObjective


FindCloseActors[edit]

simulated function FindCloseActors ()


FindNodeLinkIndex[edit]

simulated function int FindNodeLinkIndex (ONSPowerCore Node)


GetHumanReadableName[edit]

simulated function string GetHumanReadableName ()

Overrides: GameObjective.GetHumanReadableName


HasHealthBar[edit]

simulated function bool HasHealthBar ()


HasUsefulVehicles[edit]

function bool HasUsefulVehicles (Controller Asker)


HealDamage[edit]

function bool HealDamage (int Amount, Controller Healer, class<DamageTypeDamageType)

Overrides: DestroyableObjective.HealDamage


KillEnemyFirst[edit]

function bool KillEnemyFirst (Bot B)

Overrides: DestroyableObjective.KillEnemyFirst


LegitimateTargetOf[edit]

function bool LegitimateTargetOf (Bot B)

Overrides: DestroyableObjective.LegitimateTargetOf


LinkedTo[edit]

simulated function bool LinkedTo (ONSPowerCore PC)


LinkedToCoreConstructingFor[edit]

function bool LinkedToCoreConstructingFor (byte Team)


NearObjective[edit]

function bool NearObjective (Pawn P)

Overrides: DestroyableObjective.NearObjective


NotifyLocalPlayerTeamReceived[edit]

simulated function NotifyLocalPlayerTeamReceived ()

Overrides: Actor.NotifyLocalPlayerTeamReceived


PowerCoreActive[edit]

simulated function PowerCoreActive ()


PowerCoreConstructing[edit]

simulated function PowerCoreConstructing ()


PowerCoreDestroyed[edit]

simulated function PowerCoreDestroyed ()


PowerCoreDisabled[edit]

simulated function PowerCoreDisabled ()


PowerCoreNeutral[edit]

simulated function PowerCoreNeutral ()


PowerCoreReconstitution[edit]

simulated function PowerCoreReconstitution ()


PowerCoreReset[edit]

simulated function PowerCoreReset ()


PoweredBy[edit]

simulated function bool PoweredBy (byte Team)


RateCore[edit]

function float RateCore ()


RemovedCoreLink[edit]

simulated function RemovedCoreLink ()


RemovePowerLink[edit]

simulated function RemovePowerLink (ONSPowerCore PC)


Reset[edit]

function Reset ()

Overrides: DestroyableObjective.Reset


ResetLinks[edit]

simulated function ResetLinks ()


SetTeam[edit]

function SetTeam (byte TeamIndex)

Overrides: GameObjective.SetTeam


SetupPowerLinks[edit]

simulated function SetupPowerLinks ()


Sever[edit]

function Sever ()


ShouldLinkTo[edit]

simulated function protected bool ShouldLinkTo (ONSPowerCore Node)


SpawnNodeTeleportTrigger[edit]

function SpawnNodeTeleportTrigger ()


StandGuard[edit]

function bool StandGuard (Bot B)


TeleportRating[edit]

function float TeleportRating (Controller Asker, byte AskerTeam, byte SourceDist)


TellBotHowToDisable[edit]

function bool TellBotHowToDisable (Bot B)

Overrides: DestroyableObjective.TellBotHowToDisable


TooClose[edit]

function bool TooClose (Bot B)


UnderAttackChange[edit]

simulated function UnderAttackChange ()


UnSever[edit]

function UnSever ()


UpdateCloseActors[edit]

function UpdateCloseActors ()


UpdateHUDLocation[edit]

simulated singular function UpdateHUDLocation (float ScreenX, float ScreenY, float RadarWidth, float Range, Object.Vector Center)


UpdatePrecacheMaterials[edit]

simulated function UpdatePrecacheMaterials ()

Overrides: GameObjective.UpdatePrecacheMaterials


UpdatePrecacheStaticMeshes[edit]

simulated function UpdatePrecacheStaticMeshes ()

Overrides: Actor.UpdatePrecacheStaticMeshes


UpdateTeamBanners[edit]

simulated function UpdateTeamBanners ()