Always snap to grid
UE2:RL_Explosion (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Weapons
- Direct subclasses:
- RL_ExplosionAlt, Weapons.MultiRocketExplosion
- This class in other games:
- U2XMP
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Properties[edit]
Property group 'RL_Explosion'[edit]
ParticleEffect[edit]
Type: ParticleGenerator
=================================================================[edit]
Default value: ParticleSalamander'RocketEffects.ParticleSalamander2'
Default values[edit]
Property | Value |
---|---|
bDynamicLight | True |
DrawType | DT_None |
LifeSpan | 0.8 |
LightBrightness | 255.0 |
LightEffect | LE_NonIncidence |
LightHue | 28 |
LightRadius | 12.0 |
LightType | LT_Steady |
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Tick[edit]
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick