Always snap to grid
Difference between revisions of "UE2:RandomTrigger"
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==Properties== | ==Properties== | ||
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;array<name> EventList : A dynamic array of Events to trigger. | ;array<name> EventList : A dynamic array of Events to trigger. | ||
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==Related Topics== | ==Related Topics== | ||
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* [[Legacy:Trigger Systems|Trigger Systems]] | * [[Legacy:Trigger Systems|Trigger Systems]] | ||
* [[Legacy:Dynamics|Dynamics]] | * [[Legacy:Dynamics|Dynamics]] | ||
* [[Legacy:Event|Event]] and [[Legacy:Tag|Tag]] | * [[Legacy:Event|Event]] and [[Legacy:Tag|Tag]] | ||
* [[Legacy:Dynamic Array|Dynamic Array]] | * [[Legacy:Dynamic Array|Dynamic Array]] |
Revision as of 13:48, 1 May 2008
This custom trigger will cause random events to fire from a dynamic list of event names.
Properties
Main
- array<name> EventList
- A dynamic array of Events to trigger.
Source Code
//============================================================================= // RandomTrigger // Uses a random value to select from a dynamic array of Events when triggered. // by SuperApe -- Sept 2005 //============================================================================= class RandomTrigger extends Triggers placeable; var() array<name> EventList; event Trigger( Actor Other, Pawn EventInstigator ) { Event = EventList[ FRand() * EventList.length ]; TriggerEvent( Event, Other, EventInstigator ); } //defaultproperties //{ // Texture=Texture'Engine.S_Trigger' //}
Notes
If this actor is compiled inside the Unreal Editor, edit the default property Display -> Texture manually as indicated in the comment at the bottom of the code using the "editdefault class=RandomTrigger" Unreal Editor console command. If you are Compiling with UCC, simply un-comment the defaultProperties block.