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UE2:RaptorMG (U2)
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Object >> Actor >> Inventory >> Weapon >> TurretWeapon >> RaptorMG |
- Package:
- Weapons
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Properties
BarrelEnd
Type: Object.Vector
FlashRotation
Type: Object.Rotator
Muzzledamage
Type: ParticleGenerator
Muzzleflash
Type: ParticleGenerator
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmmoAmount[0] | 9999 | ||||||||
AmmoFlags[0] |
|
||||||||
AttachmentClass | Class'Weapons.RaptorMGAttachment' | ||||||||
AutoSwitchPriority | 10 | ||||||||
Crosshair | "Crosshair_Pistol" | ||||||||
FireLastReloadTime[0] | 1.8333 | ||||||||
FireLastRoundTime[0] | 0.615 | ||||||||
FireOffset |
|
||||||||
FireTime[0] | 0.1 | ||||||||
GroupOffset | 1 | ||||||||
IconIndex | 12 | ||||||||
ItemID | "S" | ||||||||
ItemName | "Heavy Machinegun" | ||||||||
MaxAmmo[0] | 9999 | ||||||||
MomentumTransfer[0] | 2000.0 | ||||||||
MyDamageType[0] | Class'U2.RaptorMGDamage' | ||||||||
PickupAmmoCount | 9999 | ||||||||
PlayerViewOffset |
|
||||||||
ShakeMag[0] | 0.2 | ||||||||
ShakeTime[0] | 0.25 | ||||||||
TraceSpread[0] | 3.0 |
Functions
Events
Destroyed
simulated event Destroyed ()
Overrides: Weapon.Destroyed
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Other instance functions
GetProjSpeed
Overrides: Weapon.GetProjSpeed
PlayFiring
simulated function PlayFiring ()
Overrides: Weapon.PlayFiring