UE2:RaptorTurretBarrel (U2)

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U2 Object >> Actor >> Pawn >> XMPVehicleBarrel >> RaptorTurretBarrel
Package:
Vehicles
Direct subclass:
SRaptorTurretBarrel

null

Properties

BarrelEnd

Type: Object.Vector


FlashRotation

Type: Object.Rotator


Muzzledamage

Type: ParticleGenerator


Muzzleflash

Type: ParticleGenerator


Default values

Property Value
AlternateSkins[0] Shader'VehiclesT.Raptor.RaptorFX_TD_01_RED'
AlternateSkins[1] Shader'VehiclesT.Raptor.RaptorFX_TD_01_BLUE'
BarrelOffset
Member Value
Z 36.5
BaseEyeHeight 0.0
bRapidFire True
bUsable True
Crosshair "Crosshair_Pistol"
DriverViewMesh StaticMesh'VehiclesM.Raptor.RaptorGunCam_TD_001'
FireOffset
Member Value
X 42.0
Y 9.0
Z -34.0
FireTime 0.1
FiringOffset
Member Value
X 150.0
MomentumTransfer 2000.0
MyDamageType Class'U2.RaptorMGDamage'
ShakeMag 0.2
ShakeTime 0.25
StaticMesh StaticMesh'VehiclesM.Raptor.RaptorTurret_TD_001'
TraceSpread 3.0

Functions

Events

Destroyed

simulated event Destroyed ()

Overrides: XMPVehicleBarrel.Destroyed


PostNetBeginPlay

simulated event PostNetBeginPlay ()

Overrides: XMPVehicleBarrel.PostNetBeginPlay


Other instance functions

GetProjSpeed

function float GetProjSpeed (bool bAlt)

Overrides: XMPVehicleBarrel.GetProjSpeed


OnUse

function OnUse (Actor User)

Overrides: Actor.OnUse


PlayFiring

simulated function PlayFiring (optional float Rate, optional name FiringMode)

Overrides: XMPVehicleBarrel.PlayFiring