UE2:XMPVehicleBarrel instance functions (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Pawn >> XMPVehicleBarrel (instance functions) |
;Other member categories for this class::
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Instance functions
AdjustProjectileAim
function bool AdjustProjectileAim (bool bAltFire, class<Projectile> ProjectileClass, Object.Vector projStart, float FireSpread, bool bLeadTarget, bool bWarnTarget, bool bTossed, bool bTrySplash)
AdjustTraceAim
function bool AdjustTraceAim (float projSpeed, Object.Vector projStart, float FireSpread, bool bLeadTarget, bool bWarnTarget, bool bTossed, bool bTrySplash)
Ammo_GetDamageRadius
function float Ammo_GetDamageRadius ()
Ammo_ProcessTraceHit
Ammo_ShakeView
simulated function Ammo_ShakeView ()
Ammo_SpawnProjectile
AuthorityFire
function AuthorityFire ()
ClientKDriverEnter
ClientKDriverLeave
simulated function ClientKDriverLeave (PlayerController pc, Object.Rotator exitLookDir)
ClientReStart
function ClientReStart ()
Overrides: Pawn.ClientReStart
EverywhereFire
simulated function EverywhereFire ()
ExecuteFire
simulated function ExecuteFire (optional bool bAltFire)
EyePosition
function Object.Vector EyePosition ()
Overrides: Pawn.EyePosition
Fire
function Fire (optional float F)
Overrides: Pawn.Fire
FocusOnLeader
GetDisplayName
function interface string GetDisplayName ()
GetFireStart
GetHealth
function interface float GetHealth ()
Overrides: Pawn.GetHealth
GetHealthPct
function interface float GetHealthPct ()
Overrides: Pawn.GetHealthPct
GetPassengerClassIndex0
function interface int GetPassengerClassIndex0 ()
GetPassengerClassIndex1
function interface int GetPassengerClassIndex1 ()
GetPassengerClassIndex2
function interface int GetPassengerClassIndex2 ()
GetPassengerEnabled0
function interface bool GetPassengerEnabled0 ()
Overrides: Pawn.GetPassengerEnabled0
GetPassengerEnabled1
function interface bool GetPassengerEnabled1 ()
Overrides: Pawn.GetPassengerEnabled1
GetPassengerEnabled2
function interface bool GetPassengerEnabled2 ()
Overrides: Pawn.GetPassengerEnabled2
GetPassengerIconIndex0
function interface int GetPassengerIconIndex0 ()
GetPassengerIconIndex1
function interface int GetPassengerIconIndex1 ()
GetPassengerIconIndex2
function interface int GetPassengerIconIndex2 ()
GetPassengerName0
function interface string GetPassengerName0 ()
GetPassengerName1
function interface string GetPassengerName1 ()
GetPassengerName2
function interface string GetPassengerName2 ()
GetPlayerClassIndex
function interface int GetPlayerClassIndex ()
Overrides: Pawn.GetPlayerClassIndex
GetProjSpeed
GetWeaponBoneFor
Overrides: Pawn.GetWeaponBoneFor
HandleTraceImpact
HideCrosshair
simulated function HideCrosshair ()
IncrementFlashCount
simulated function IncrementFlashCount ()
IsFiring
function bool IsFiring ()
PawnAgentEvent
simulated function PawnAgentEvent (name InEventName)
PlayFiring
Overrides: Pawn.PlayFiring
PlayWeaponSound
PointOfView
simulated function bool PointOfView ()
Overrides: Pawn.PointOfView
PossessedBy
function PossessedBy (Controller C)
Overrides: Pawn.PossessedBy
PostSetAimingParameters
function PostSetAimingParameters (bool bAltFire, bool bInstant, float FireSpread, class<Projectile> ProjClass, bool bWarnTarget, bool bTrySplash)
PreSetAimingParameters
function bool PreSetAimingParameters (bool bAltFire, bool bInstant, float FireSpread, class<Projectile> ProjClass, bool bWarnTarget, bool bTrySplash)
ProjectileFire
function Projectile ProjectileFire ()
RangedAttackTime
function float RangedAttackTime ()
RecommendRangedAttack
function bool RecommendRangedAttack ()
SendEvent
simulated function SendEvent (string EventName)
ServerFire
function ServerFire (optional bool bAltFire)
ServerRapidFire
function ServerRapidFire (optional bool bAltFire)
ServerStopFiring
function ServerStopFiring ()
SetFireStartLocations
function SetFireStartLocations ()
SpecialCalcView
simulated function bool SpecialCalcView (out Actor ViewActor, out Object.Vector CameraLocation, out Object.Rotator CameraRotation)
Overrides: Pawn.SpecialCalcView
StopFiring
simulated function StopFiring ()
Overrides: Pawn.StopFiring
TraceFire
function TraceFire (float TraceSpread)
UnPossessed
function UnPossessed ()
Overrides: Pawn.UnPossessed
WeaponAdjustAim
function bool WeaponAdjustAim (bool bAltFire, bool bInstant, float FireSpread, class<Projectile> ProjClass, bool bWarnTarget, bool bTrySplash)