UE2:Pawn instance functions (U2)
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- Pawn instance functions in other games:
- Other member categories for this class:
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Instance functions
AddInventory
AddVelocity
function AddVelocity (Object.Vector NewVelocity)
AdjustAim
simulated final function bool AdjustAim (class<Projectile> ProjectileClass, float ProjSpeed, Object.Vector ProjStart, float WeaponFireSpread, bool bLeadTarget, bool bWarnTarget, bool bTossed, bool bTrySplash)
AdjustedStrength
function float AdjustedStrength ()
BecomeViewTarget
function BecomeViewTarget ()
Overrides: Actor.BecomeViewTarget
CalcDrawOffset
simulated function Object.Vector CalcDrawOffset (Inventory Inv)
CalcHitIndication
CanBeMercyKilled
CanBeRevived
CanDodge
function bool CanDodge ()
CanDoubleJump
function int CanDoubleJump ()
CanGrabLadder
function bool CanGrabLadder ()
CanMercyKill
CannotJumpNow
function bool CannotJumpNow ()
CanSplash
function bool CanSplash ()
Overrides: Actor.CanSplash
CanThrowWeapon
simulated function bool CanThrowWeapon ()
CanTrigger
ChangedWeapon
function ChangedWeapon ()
CheckBob
function CheckBob (float DeltaTime, Object.Vector Y)
CheckWaterJump
function bool CheckWaterJump (out Object.Vector WallNormal)
ChunkUp
ClientChangedWeapon
ClientDying
ClientReStart
function ClientReStart ()
ClientRevived
function ClientRevived ()
ClientSetLocation
function ClientSetLocation (Object.Vector NewLocation, Object.Rotator NewRotation)
ClientSetRotation
function ClientSetRotation (Object.Rotator NewRotation)
ClimbLadder
function ClimbLadder (LadderVolume L)
CreateInventory
function CreateInventory (string InventoryClassName)
CreateShadow
simulated function CreateShadow ()
DeleteInventory
function DeleteInventory (Inventory Item)
DestroyShadow
simulated function DestroyShadow ()
DestroyTimer
simulated function DestroyTimer ()
Died
DisplayDebug
Overrides: Actor.DisplayDebug
DoDoubleJump
function DoDoubleJump (bool bUpdating)
DoJump
DrawHUD
function DrawHUD (Canvas Canvas)
DropToGround
function DropToGround ()
EndClimbLadder
function EndClimbLadder (LadderVolume OldLadder)
EyePosition
simulated function Object.Vector EyePosition ()
FaceRotation
simulated function FaceRotation (Object.Rotator NewRotation, float DeltaTime)
FindInventoryType
Fire
function Fire (optional float F)
FlashbangEnabled
interface function bool FlashbangEnabled ()
Gasp
function Gasp ()
GetAimRotation
simulated function Object.Rotator GetAimRotation ()
GetDamageIndicatorAngleA
interface function float GetDamageIndicatorAngleA ()
GetDamageIndicatorAngleB
interface function float GetDamageIndicatorAngleB ()
GetDemoRecordingWeapon
simulated function Weapon GetDemoRecordingWeapon ()
GetHealth
interface function float GetHealth ()
GetHealthPct
interface function float GetHealthPct ()
GetHumanReadableName
simulated function string GetHumanReadableName ()
Overrides: Actor.GetHumanReadableName
GetKillerController
function Controller GetKillerController ()
Overrides: Actor.GetKillerController
GetMoveTarget
function Actor GetMoveTarget ()
GetPassengerEnabled0
interface function bool GetPassengerEnabled0 ()
GetPassengerEnabled1
interface function bool GetPassengerEnabled1 ()
GetPassengerEnabled2
interface function bool GetPassengerEnabled2 ()
GetPassengerEnabled3
interface function bool GetPassengerEnabled3 ()
GetPassengerEnabled4
interface function bool GetPassengerEnabled4 ()
GetPassengerEnabled5
interface function bool GetPassengerEnabled5 ()
GetPassengerEnabled6
interface function bool GetPassengerEnabled6 ()
GetPassengerEnabled7
interface function bool GetPassengerEnabled7 ()
GetPIDDistancePct
interface function float GetPIDDistancePct ()
GetPlayerClassIndex
interface function int GetPlayerClassIndex ()
GetPlayerName
interface function string GetPlayerName ()
GetTeam
simulated function int GetTeam ()
Overrides: Actor.GetTeam
GetViewLocation
simulated function Object.Vector GetViewLocation ()
GetViewRotation
simulated function Object.Rotator GetViewRotation ()
GetWeaponBoneFor
Gibbed
gibbedBy
function gibbedBy (Actor Other)
GiveWeapon
function GiveWeapon (string aClassName)
HandleDodgeFailed
function HandleDodgeFailed ()
HandleDying
simulated function HandleDying ()
HandlePickup
function HandlePickup (Pickup pick)
HandleRevived
simulated function HandleRevived ()
HoldCarriedObject
function HoldCarriedObject (CarriedObject O, name AttachmentBone)
InCurrentCombo
function bool InCurrentCombo ()
InGodMode
final function bool InGodMode ()
IsAlive
interface function bool IsAlive ()
IsDead
interface function bool IsDead ()
IsFirstPerson
simulated function bool IsFirstPerson ()
IsHumanControlled
simulated function bool IsHumanControlled ()
IsInPain
function bool IsInPain ()
Overrides: Actor.IsInPain
IsLocallyControlled
simulated function bool IsLocallyControlled ()
IsPlayerPawn
simulated function bool IsPlayerPawn ()
IsRealPlayer
function bool IsRealPlayer ()
Overrides: Actor.IsRealPlayer
JumpOutOfWater
function JumpOutOfWater (Object.Vector jumpDir)
LineOfSightTo
LowAmmo
interface function bool LowAmmo ()
LowEnergy
interface function bool LowEnergy ()
LowHealth
interface function bool LowHealth ()
ModifiedPlayerViewOffset
function Object.Vector ModifiedPlayerViewOffset (Inventory Inv)
MyDefaultWeapons
NearMoveTarget
function bool NearMoveTarget ()
NotifyAmmoChanged
function NotifyAmmoChanged ()
NotifyEndGame
function NotifyEndGame ()
NotifyGutBlowed
function NotifyGutBlowed (Controller Killer)
NotifyUnuse
function NotifyUnuse (Actor Other)
NotifyUse
function NotifyUse (Actor Other)
PlayDyingSound
function PlayDyingSound ()
PlayFiring
PlayHit
function PlayHit (float Damage, Pawn InstigatedBy, Object.Vector HitLocation, class<DamageType> damageType, Object.Vector Momentum)
PlayLanded
function PlayLanded (float impactVel)
PlayMoverHitSound
function PlayMoverHitSound ()
PlayMoving
simulated function PlayMoving ()
PlayTakeHit
PlayTeleportEffect
Overrides: Actor.PlayTeleportEffect
PlayVictoryAnimation
function PlayVictoryAnimation ()
PlayWaiting
simulated function PlayWaiting ()
PlayWeaponReload
function PlayWeaponReload (Weapon NewWeapon)
PlayWeaponSwitch
function PlayWeaponSwitch (Weapon NewWeapon)
PointOfView
simulated function bool PointOfView ()
PossessedBy
function PossessedBy (Controller C)
PressingAltFire
simulated final function bool PressingAltFire ()
PressingFire
simulated final function bool PressingFire ()
ReceiveLocalizedMessage
function ReceiveLocalizedMessage (class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
RecentlyTalked
interface function bool RecentlyTalked ()
RecentlyTalkedAlpha
interface function float RecentlyTalkedAlpha ()
RecentlyTalkedPct
interface function float RecentlyTalkedPct ()
Reset
function Reset ()
Overrides: Actor.Reset
RestartPlayer
function RestartPlayer ()
SameTeam
ServerChangedWeapon
SetDefaultDisplayProperties
function SetDefaultDisplayProperties ()
Overrides: Actor.SetDefaultDisplayProperties
SetDisplayProperties
Overrides: Actor.SetDisplayProperties
SetMesh
simulated function SetMesh ()
SetMovementPhysics
function SetMovementPhysics ()
SetMoveTarget
function SetMoveTarget (Actor NewTarget)
SetSprint
function SetSprint (bool bEnabled)
SetTeam
simulated function SetTeam (int NewTeam)
Overrides: Actor.SetTeam
SetViewRotation
simulated function SetViewRotation (Object.Rotator NewRotation)
ShootSpecial
ShouldAutoSwitch
function bool ShouldAutoSwitch ()
ShouldCrouch
function ShouldCrouch (bool Crouch)
SpecialCalcView
function bool SpecialCalcView (out Actor ViewActor, out Object.Vector CameraLocation, out Object.Rotator CameraRotation)
StartFiring
StopFiring
simulated function StopFiring ()
TakeDrowningDamage
function TakeDrowningDamage ()
TakeFallingDamage
function TakeFallingDamage ()
TossArtifacts
function TossArtifacts ()
TossWeapon
function TossWeapon (Object.Vector TossVel)
TouchingWaterVolume
function bool TouchingWaterVolume ()
UnPossessed
function UnPossessed ()
UpdateRocketAcceleration
WasPlayerPawn
simulated function bool WasPlayerPawn ()
WeaponBob
function Object.Vector WeaponBob (float BobDamping)