UE2:Pawn instance functions (UE2Runtime)
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- Pawn instance functions in other games:
- Other member categories for this class:
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Instance functions
AddInventory
AddVelocity
function AddVelocity (Object.Vector NewVelocity)
AdjustAim
simulated final function Object.Rotator AdjustAim (Ammunition FiredAmmunition, Object.Vector projStart, int aimerror)
AdjustedStrength
function float AdjustedStrength ()
BecomeViewTarget
function BecomeViewTarget ()
Overrides: Actor.BecomeViewTarget
CalcDrawOffset
simulated function Object.Vector CalcDrawOffset (Inventory Inv)
CanDoubleJump
function bool CanDoubleJump ()
CanGrabLadder
function bool CanGrabLadder ()
CannotJumpNow
function bool CannotJumpNow ()
CanSplash
function bool CanSplash ()
Overrides: Actor.CanSplash
CanThrowWeapon
simulated function bool CanThrowWeapon ()
CanTrigger
ChangedWeapon
function ChangedWeapon ()
CheckBob
function CheckBob (float DeltaTime, Object.Vector Y)
CheckWaterJump
function bool CheckWaterJump (out Object.Vector WallNormal)
ChunkUp
ClientDying
ClientReStart
function ClientReStart ()
ClientSetLocation
function ClientSetLocation (Object.Vector NewLocation, Object.Rotator NewRotation)
ClientSetRotation
function ClientSetRotation (Object.Rotator NewRotation)
ClimbLadder
function ClimbLadder (LadderVolume L)
CreateInventory
function CreateInventory (string InventoryClassName)
DeleteInventory
function DeleteInventory (Inventory Item)
Died
DisplayDebug
Overrides: Actor.DisplayDebug
Dodge
function bool Dodge (Actor.EDoubleClickDir DoubleClickMove)
DoDoubleJump
function DoDoubleJump (bool bUpdating)
DoJump
DrawHUD
function DrawHUD (Canvas Canvas)
DropToGround
function DropToGround ()
EndClimbLadder
function EndClimbLadder (LadderVolume OldLadder)
EyePosition
simulated function Object.Vector EyePosition ()
FaceRotation
simulated function FaceRotation (Object.Rotator NewRotation, float DeltaTime)
FindInventoryType
Fire
function Fire (optional float F)
Gasp
function Gasp ()
GetDemoRecordingWeapon
simulated function Weapon GetDemoRecordingWeapon ()
GetHumanReadableName
simulated function string GetHumanReadableName ()
Overrides: Actor.GetHumanReadableName
GetKillerController
function Controller GetKillerController ()
GetMoveTarget
function Actor GetMoveTarget ()
GetTeam
function TeamInfo GetTeam ()
GetViewRotation
simulated function Object.Rotator GetViewRotation ()
GetWeaponBoneFor
Gibbed
gibbedBy
function gibbedBy (Actor Other)
GiveWeapon
function GiveWeapon (string aClassName)
HandlePickup
function HandlePickup (Pickup pick)
HoldCarriedObject
function HoldCarriedObject (CarriedObject O, name AttachmentBone)
InCurrentCombo
function bool InCurrentCombo ()
InGodMode
final function bool InGodMode ()
IsFirstPerson
simulated function bool IsFirstPerson ()
IsHumanControlled
simulated function bool IsHumanControlled ()
IsInPain
function bool IsInPain ()
Overrides: Actor.IsInPain
IsLocallyControlled
simulated function bool IsLocallyControlled ()
IsPlayerPawn
simulated function bool IsPlayerPawn ()
JumpOffPawn
function JumpOffPawn ()
JumpOutOfWater
function JumpOutOfWater (Object.Vector jumpDir)
LineOfSightTo
ModifiedPlayerViewOffset
function Object.Vector ModifiedPlayerViewOffset (Inventory Inv)
NearMoveTarget
function bool NearMoveTarget ()
PlayDyingSound
function PlayDyingSound ()
PlayFiring
PlayHit
function PlayHit (float Damage, Pawn InstigatedBy, Object.Vector HitLocation, class<DamageType> damageType, Object.Vector Momentum)
PlayLanded
function PlayLanded (float impactVel)
PlayMoverHitSound
function PlayMoverHitSound ()
PlayMoving
simulated function PlayMoving ()
PlayTakeHit
PlayTeleportEffect
Overrides: Actor.PlayTeleportEffect
PlayVictoryAnimation
function PlayVictoryAnimation ()
PlayWaiting
simulated function PlayWaiting ()
PlayWeaponSwitch
function PlayWeaponSwitch (Weapon NewWeapon)
PointOfView
simulated function bool PointOfView ()
PossessedBy
function PossessedBy (Controller C)
PressingAltFire
simulated final function bool PressingAltFire ()
PressingFire
simulated final function bool PressingFire ()
ReceiveLocalizedMessage
function ReceiveLocalizedMessage (class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Reset
function Reset ()
Overrides: Actor.Reset
RestartPlayer
function RestartPlayer ()
ServerChangedWeapon
SetDefaultDisplayProperties
function SetDefaultDisplayProperties ()
Overrides: Actor.SetDefaultDisplayProperties
SetDisplayProperties
Overrides: Actor.SetDisplayProperties
SetMesh
simulated function SetMesh ()
SetMovementPhysics
function SetMovementPhysics ()
SetMoveTarget
function SetMoveTarget (Actor NewTarget)
SetViewRotation
simulated function SetViewRotation (Object.Rotator NewRotation)
ShootSpecial
ShouldCrouch
function ShouldCrouch (bool Crouch)
SpecialCalcView
function bool SpecialCalcView (out Actor ViewActor, out Object.Vector CameraLocation, out Object.Rotator CameraRotation)
TakeDrowningDamage
function TakeDrowningDamage ()
TakeFallingDamage
function TakeFallingDamage ()
TossWeapon
function TossWeapon (Object.Vector TossVel)
TouchingWaterVolume
function bool TouchingWaterVolume ()
UnPossessed
function UnPossessed ()
UpdateRocketAcceleration
WasPlayerPawn
simulated function bool WasPlayerPawn ()
WeaponBob
function Object.Vector WeaponBob (float BobDamping)