UE2:Pawn instance functions (U2XMP)
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- Pawn instance functions in other games:
- Other member categories for this class:
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Instance functions
AddDeathObserver
function AddDeathObserver (Actor Observer)
AddInventory
AddVelocity
function AddVelocity (Object.Vector NewVelocity)
AdjustAim
simulated final function bool AdjustAim (class<Projectile> ProjectileClass, float ProjSpeed, Object.Vector ProjStart, float WeaponFireSpread, bool bLeadTarget, bool bWarnTarget, bool bTossed, bool bTrySplash)
AdjustEyeHeight
BecomeViewTarget
function BecomeViewTarget ()
Overrides: Actor.BecomeViewTarget
CanCrouch
function bool CanCrouch ()
CanGrabLadder
function bool CanGrabLadder ()
CanJump
function bool CanJump ()
CanSplash
function bool CanSplash ()
Overrides: Actor.CanSplash
CanTrigger
ChangedWeapon
function ChangedWeapon ()
CheckStanceStatus
function CheckStanceStatus ()
CheckWaterJump
function bool CheckWaterJump (out Object.Vector WallNormal)
ChunkUp
simulated function ChunkUp ()
ClearReferencesTo
function ClearReferencesTo ()
ClientDying
function ClientDying (class<DamageType> DamageType, Object.Vector HitLocation, Pawn InstigatedBy, Object.Vector Momentum)
ClientReStart
function ClientReStart ()
ClientSetLocation
function ClientSetLocation (Object.Vector NewLocation, Object.Rotator NewRotation)
ClientSetRotation
function ClientSetRotation (Object.Rotator NewRotation)
ClimbLadder
function ClimbLadder (LadderVolume L)
DeleteInventory
function DeleteInventory (Inventory Item)
Died
function Died (Controller Killer, class<DamageType> DamageType, Object.Vector HitLocation, Object.Vector Momentum)
DisplayDebug
Overrides: Actor.DisplayDebug
DoJump
DropToGround
function DropToGround ()
EnableRotation
function EnableRotation (bool bVal)
EyePosition
function Object.Vector EyePosition ()
FaceRotation
simulated function FaceRotation (Object.Rotator NewRotation, float DeltaTime)
FindInventoryType
ForceStance
function ForceStance (byte NewStance)
Gasp
function Gasp ()
GetDesiredStance
final function byte GetDesiredStance ()
GetHumanReadableName
function string GetHumanReadableName ()
Overrides: Actor.GetHumanReadableName
GetInfiniteAmmo
function bool GetInfiniteAmmo ()
GetMoveTarget
function Actor GetMoveTarget ()
GetStance
final function byte GetStance ()
GetViewRotation
simulated function Object.Rotator GetViewRotation ()
GetWeaponBoneFor
gibbedBy
function gibbedBy (Actor Other)
GiveWeapon
function GiveWeapon (string aClassName)
HandleFellOutOfWorld
function HandleFellOutOfWorld ()
HandleJumpSound
function HandleJumpSound ()
HandlePickup
function HandlePickup (Pickup pick)
HandleTakeHit
function HandleTakeHit (Pawn Instigator, Object.Vector HitLocation, float Damage, class<DamageType> DamageType, Object.Vector Momentum)
HasDeathObserver
HasGibs
function bool HasGibs ()
InGodMode
final function bool InGodMode ()
InitShadow
simulated function InitShadow (ShadowProjector Shadow)
IsCrouching
final function bool IsCrouching ()
IsFrozen
function bool IsFrozen ()
IsHumanControlled
simulated function bool IsHumanControlled ()
IsInPain
function bool IsInPain ()
Overrides: Actor.IsInPain
IsLocallyControlled
simulated function bool IsLocallyControlled ()
IsMobile
function bool IsMobile ()
IsNPC
function bool IsNPC ()
Overrides: Actor.IsNPC
IsPlayer
function bool IsPlayer ()
Overrides: Actor.IsPlayer
IsPlayerPawn
simulated function bool IsPlayerPawn ()
IsProne
final function bool IsProne ()
IsRealPlayer
function bool IsRealPlayer ()
Overrides: Actor.IsRealPlayer
IsSentient
function bool IsSentient ()
IsStanding
final function bool IsStanding ()
IsStationary
function bool IsStationary ()
JumpInProgress
function bool JumpInProgress ()
JumpOutOfWater
function JumpOutOfWater (Object.Vector jumpDir)
KilledBy
function KilledBy (Pawn EventInstigator)
Overrides: Actor.KilledBy
KillSelf
function KillSelf ()
LaunchOffPawnDamage
function LaunchOffPawnDamage (Pawn Stompee)
LaunchPawn
function LaunchPawn (Actor Stompee)
LineOfSightTo
MaybeScaleSettings
function MaybeScaleSettings ()
PlayDodge
function float PlayDodge (Actor.EDoubleClickDir DoubleClickMove)
PlayDying
function PlayDying (class<DamageType> DamageType, Object.Vector HitLocation, Pawn InstigatedBy, Object.Vector Momentum)
PlayTakeHit
PlayTakeHitSound
PointOfView
simulated function bool PointOfView ()
PossessedBy
simulated function PossessedBy (Controller C)
PostRecvOwner
simulated function PostRecvOwner ()
PostRecvPlayerReplicationInfo
simulated function PostRecvPlayerReplicationInfo ()
PostRecvRole
simulated function PostRecvRole ()
PreSetMovement
function PreSetMovement ()
PressingAltFire
function bool PressingAltFire ()
PressingFire
function bool PressingFire ()
PreventDeath
function bool PreventDeath (int Damage, Pawn Instigator, class<DamageType> DamageType, Object.Vector HitLocation)
RemoveDeathObserver
function RemoveDeathObserver (Actor Observer)
Reset
function Reset ()
Overrides: Actor.Reset
ResetShadows
simulated function ResetShadows ()
RestartPlayer
function RestartPlayer ()
RestoreEyeHeight
function RestoreEyeHeight (optional bool bSnap)
RestoreSightRadius
function RestoreSightRadius ()
ServerChangedWeapon
SetBaseEyeHeight
function SetBaseEyeHeight (float NewEyeHeight)
SetDefaultDisplayProperties
function SetDefaultDisplayProperties ()
Overrides: Actor.SetDefaultDisplayProperties
SetDisplayProperties
Overrides: Actor.SetDisplayProperties
SetEnemyRotationRates
function SetEnemyRotationRates ()
SetEyeHeight
function SetEyeHeight (float NewEyeHeight)
SetMesh
simulated function SetMesh ()
SetMovementPhysics
function SetMovementPhysics (optional bool bInitializing)
SetMoveTarget
function SetMoveTarget (Actor NewTarget)
SetSightRadius
function SetSightRadius (float NewSightRadius)
SetStance
function SetStance (byte NewStance)
SetTeam
function SetTeam (int _TeamNumber)
SetViewRotation
simulated function SetViewRotation (Object.Rotator NewRotation)
SetWalking
function SetWalking (bool bNewIsWalking)
ShootSpecial
ShouldGib
TakeDamage
function TakeDamage (int Damage, Pawn Instigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageType> DamageType)
Overrides: Actor.TakeDamage
TakeDamageHandlePhysics
function TakeDamageHandlePhysics (Pawn Instigator, out Object.Vector Momentum)
TakeDrowningDamage
function TakeDrowningDamage ()
TakeFallingDamage
function TakeFallingDamage ()
TossWeapon
function TossWeapon (Object.Vector TossVel)
TouchingWaterVolume
function bool TouchingWaterVolume ()
Trigger
Overrides: Actor.Trigger
TriggerDeathEvent
TryToGib
UnPossessed
function UnPossessed ()