UE2:ShadowProjector (U2XMP)
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- Package:
- Engine
- This class in other games:
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ShadowProjector
Properties
Property group 'ShadowProjector'
bAlwaysAllocate
Type: bool
bBlobShadow
Type: bool
bBlurShadow
Type: bool
Default value: True
bDynamicLights
Type: bool
light sourced via dynamic lights.
bForceBlobShadow
Type: bool
bForceFullPolyShadow
Type: bool
BoundScale
Type: float
Default value: 35.0
bShadowActive
Type: bool
Default value: True
bStaticLights
Type: bool
light sourced via static lights.
InterpolateRate
Type: float
Default value: 2.5
LightDirection
Type: Object.Vector
LightDistance
Type: float
ShadowActor
Type: Actor
ShadowResolution
Type: int
Default value: 256
Internal variables
LastLightDistance
Type: float
LastRenderTime
Type: float
ShadowTexture
Type: ShadowBitmapMaterial
Default values
Property | Value |
---|---|
bClipBSP | True |
bDynamicAttach | True |
bGradient | True |
bOwnerNoSee | True |
bProjectActor | False |
bProjectOnAlpha | True |
bProjectOnParallelBSP | True |
bStatic | False |
MaxTraceDistance | 220 |
RemoteRole | ROLE_None |
VisibilityRadius | 1000.0 |
Functions
Events
Destroyed
event Destroyed ()
Overrides: Actor.Destroyed
PostBeginPlay
event PostBeginPlay ()
Overrides: Projector.PostBeginPlay
PreRender
event PreRender ()
Overrides: Projector.PreRender
Tick
event Tick (float DeltaTime)
Overrides: Actor.Tick
Other instance functions
CalcPos
InitShadow
function InitShadow ()
SetLightDistance
UpdateShadow
function UpdateShadow (optional float DeltaTime)