UE2:RedeemerFire (UT2004)
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Object >> WeaponFire >> ProjectileFire >> RedeemerFire |
- Package:
- XWeapons
- Direct subclass:
- RedeemerGuidedFire
- This class in other games:
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Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmmoClass | Class'XWeapons.RedeemerAmmo' | ||||||||
AmmoPerFire | 1 | ||||||||
BotRefireRate | 0.5 | ||||||||
bRecommendSplashDamage | True | ||||||||
bSplashDamage | True | ||||||||
FireForce | "redeemer_shoot" | ||||||||
FireRate | 1.0 | ||||||||
FireSound | Sound'WeaponSounds.redeemer_shoot' | ||||||||
ProjectileClass | Class'XWeapons.RedeemerProjectile' | ||||||||
ProjSpawnOffset |
| ||||||||
ShakeOffsetMag |
| ||||||||
ShakeOffsetRate |
| ||||||||
ShakeOffsetTime | 2.0 | ||||||||
ShakeRotMag |
| ||||||||
ShakeRotRate |
| ||||||||
ShakeRotTime | 2.0 | ||||||||
TransientSoundVolume | 1.0 |
Instance functions
MaxRange
function float MaxRange ()
Overrides: WeaponFire.MaxRange
SpawnProjectile
Overrides: ProjectileFire.SpawnProjectile