UE2:Sound (UT2004)

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UT2004 Object >> Sound
Package:
Engine
Direct subclasses:
ProceduralSound, SoundGroup
This class in other games:

This class represents sounds as objects in the engine.

Properties

Property group 'Sound'

BaseRadius

Type: float

The default radius of this sound.

Default value: 2000.0

Likelihood

Type: float

Modifiers: native

How likely it is for this sound to actually play if it is part of a SoundGroup.

Default value: 1.0

VelocityScale

Type: float

How much to scale this sound when its source and the player move relative to each other.

Internal variables

Data

Type: byte

Array size: 44

Modifiers: native, const

sizeof (FSoundData) :(

Duration

Type: float

Modifiers: native, const


Default value: -1.0

FileName

Type: string

Modifiers: native, const


FileType

Type: name

Modifiers: native, const


Flags

Type: int

Modifiers: native, const


Handle

Type: pointer

Modifiers: native, const


InitialSeekTime

Type: float

Modifiers: native, const


OriginalSize

Type: int

Modifiers: native, const


VoiceCodec

Type: int

Modifiers: native, const