I'm a doctor, not a mechanic
UE2:ReplicatedEffect (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- ParticleSystems
- Direct subclasses:
- ExplosionAutoTurret, ExplosionFieldGenerator, ExplosionProximitySensor, ExplosionRocketTurret
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties[edit]
Property group 'ReplicatedEffect'[edit]
ParticleEffect[edit]
Type: ParticleGenerator
ParticleLifeSpan[edit]
Type: float
Default value: 5.0
Pitch[edit]
Type: Object.Range
Default value:
Member | Value |
---|---|
A | 0.95 |
B | 1.0 |
Sounds[edit]
Default values[edit]
Property | Value |
---|---|
DrawType | DT_None |
LifeSpan | 1.0 |
RemoteRole | ROLE_SimulatedProxy |
Events[edit]
PreBeginPlay[edit]
simulated event PreBeginPlay ()
Overrides: Actor.PreBeginPlay