The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE2:RocketAmmoPickup (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Pickup >> Ammo >> UTAmmoPickup >> RocketAmmoPickup |
Contents
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Default values
Property | Value | ||||
---|---|---|---|---|---|
AmmoAmount | 9 | ||||
CollisionHeight | 13.5 | ||||
DrawScale | 0.7 | ||||
DrawType | DT_StaticMesh | ||||
InventoryType | Class'XWeapons.RocketAmmo' | ||||
MaxDesireability | 0.3 | ||||
PickupForce | "RocketAmmoPickup" | ||||
PickupMessage | "You picked up a rocket pack." | ||||
PickupSound | Sound'PickupSounds.RocketAmmoPickup' | ||||
PrePivot |
|
||||
StaticMesh | StaticMesh'WeaponStaticMesh.RocketAmmoPickup' |