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UE2:RocketLauncherEx (U2)
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Object >> Actor >> Inventory >> Weapon >> RocketLauncher >> RocketLauncherEx |
Contents
- Package:
- Weapons
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Properties[edit]
Property group 'RocketLauncherEx'[edit]
CheckTargetInterval[edit]
Type: float
Default value: 0.15
PaintSound[edit]
Type: Sound
Default value: Sound'WeaponsA.RocketLauncher.RL_Paint'
Internal variables[edit]
bTargetting[edit]
Type: bool
CheckTargetTimer[edit]
Type: float
PaintedTargets[edit]
Type: Actor
Array size: 4
also used for painted targets before rockets are fired.
RocketContinueNotifyTimer[edit]
Type: float
RocketCounter[edit]
Type: int
Default values[edit]
Property | Value |
---|---|
TraceDist | 28800.0 |
Instance functions[edit]
AuthorityFire[edit]
function AuthorityFire ()
Overrides: Weapon.AuthorityFire
ClientSetPaintedTargetA[edit]
simulated function ClientSetPaintedTargetA (Actor A)
ClientSetPaintedTargetB[edit]
simulated function ClientSetPaintedTargetB (Actor A)
ClientSetPaintedTargetC[edit]
simulated function ClientSetPaintedTargetC (Actor A)
ClientSetPaintedTargetD[edit]
simulated function ClientSetPaintedTargetD (Actor A)
EverywhereFire[edit]
simulated function EverywhereFire ()
Overrides: Weapon.EverywhereFire
HandleTargetDetails[edit]
simulated function HandleTargetDetails (Actor A, Canvas Canvas, Object.Vector ViewLoc, Object.Rotator ViewRot)
Overrides: RocketLauncher.HandleTargetDetails
PostSetAimingParameters[edit]
function PostSetAimingParameters (bool bAltFire, bool bInstant, float FireSpread, class<Projectile> ProjClass, bool bWarnTarget, bool bTrySplash)
Overrides: Weapon.PostSetAimingParameters
PreSetAimingParameters[edit]
function bool PreSetAimingParameters (bool bAltFire, bool bInstant, float FireSpread, class<Projectile> ProjClass, bool bWarnTarget, bool bTrySplash)
Overrides: Weapon.PreSetAimingParameters
ServerFire[edit]
function ServerFire (optional bool bAltFire)
Overrides: Weapon.ServerFire
StopTargetting[edit]
function StopTargetting ()
States[edit]
Targetting[edit]
Modifiers: simulated
Targetting.BeginState[edit]
simulated event BeginState ()
Overrides: Object.BeginState (global)
Targetting.EndState[edit]
simulated event EndState ()
Overrides: Object.EndState (global)
Targetting.Tick[edit]
simulated event Tick (float DeltaSeconds)
Overrides: Actor.Tick (global)
Targetting.CheckTargets[edit]
function CheckTargets ()
Targetting.PaintTarget[edit]
function PaintTarget (Pawn PaintedTarget)
Targetting.ProjectileFire[edit]
function Projectile ProjectileFire ()
Overrides: Weapon.ProjectileFire (global)
Targetting.PutDown[edit]
simulated function bool PutDown ()
Overrides: Weapon.PutDown (global)