UE2:RocketLauncherEx (U2)
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Object >> Actor >> Inventory >> Weapon >> RocketLauncher >> RocketLauncherEx |
- Package:
- Weapons
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Properties
Property group 'RocketLauncherEx'
CheckTargetInterval
Type: float
Default value: 0.15
PaintSound
Type: Sound
Default value: Sound'WeaponsA.RocketLauncher.RL_Paint'
Internal variables
bTargetting
Type: bool
CheckTargetTimer
Type: float
PaintedTargets
Type: Actor
Array size: 4
also used for painted targets before rockets are fired.
RocketContinueNotifyTimer
Type: float
RocketCounter
Type: int
Default values
Property | Value |
---|---|
TraceDist | 28800.0 |
Instance functions
AuthorityFire
function AuthorityFire ()
Overrides: Weapon.AuthorityFire
ClientSetPaintedTargetA
simulated function ClientSetPaintedTargetA (Actor A)
ClientSetPaintedTargetB
simulated function ClientSetPaintedTargetB (Actor A)
ClientSetPaintedTargetC
simulated function ClientSetPaintedTargetC (Actor A)
ClientSetPaintedTargetD
simulated function ClientSetPaintedTargetD (Actor A)
EverywhereFire
simulated function EverywhereFire ()
Overrides: Weapon.EverywhereFire
HandleTargetDetails
simulated function HandleTargetDetails (Actor A, Canvas Canvas, Object.Vector ViewLoc, Object.Rotator ViewRot)
Overrides: RocketLauncher.HandleTargetDetails
PostSetAimingParameters
function PostSetAimingParameters (bool bAltFire, bool bInstant, float FireSpread, class<Projectile> ProjClass, bool bWarnTarget, bool bTrySplash)
Overrides: Weapon.PostSetAimingParameters
PreSetAimingParameters
function bool PreSetAimingParameters (bool bAltFire, bool bInstant, float FireSpread, class<Projectile> ProjClass, bool bWarnTarget, bool bTrySplash)
Overrides: Weapon.PreSetAimingParameters
ServerFire
function ServerFire (optional bool bAltFire)
Overrides: Weapon.ServerFire
StopTargetting
function StopTargetting ()
States
Targetting
Modifiers: simulated
Targetting.BeginState
simulated event BeginState ()
Overrides: Object.BeginState (global)
Targetting.EndState
simulated event EndState ()
Overrides: Object.EndState (global)
Targetting.Tick
simulated event Tick (float DeltaSeconds)
Overrides: Actor.Tick (global)
Targetting.CheckTargets
function CheckTargets ()
Targetting.PaintTarget
function PaintTarget (Pawn PaintedTarget)
Targetting.ProjectileFire
function Projectile ProjectileFire ()
Overrides: Weapon.ProjectileFire (global)
Targetting.PutDown
simulated function bool PutDown ()
Overrides: Weapon.PutDown (global)