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UE2:RocketLauncherEx (U2)

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U2 Object >> Actor >> Inventory >> Weapon >> RocketLauncher >> RocketLauncherEx
Package: 
Weapons

null

Properties

Property group 'RocketLauncherEx'

CheckTargetInterval

Type: float


Default value: 0.15

PaintSound

Type: Sound


Default value: Sound'WeaponsA.RocketLauncher.RL_Paint'

Internal variables

bTargetting

Type: bool


CheckTargetTimer

Type: float


PaintedTargets

Type: Actor

Array size: 4

also used for painted targets before rockets are fired.

RocketContinueNotifyTimer

Type: float


RocketCounter

Type: int


Default values

Property Value
TraceDist 28800.0

Instance functions

AuthorityFire

function AuthorityFire ()

Overrides: Weapon.AuthorityFire


ClientSetPaintedTargetA

simulated function ClientSetPaintedTargetA (Actor A)


ClientSetPaintedTargetB

simulated function ClientSetPaintedTargetB (Actor A)


ClientSetPaintedTargetC

simulated function ClientSetPaintedTargetC (Actor A)


ClientSetPaintedTargetD

simulated function ClientSetPaintedTargetD (Actor A)


EverywhereFire

simulated function EverywhereFire ()

Overrides: Weapon.EverywhereFire


HandleTargetDetails

simulated function HandleTargetDetails (Actor A, Canvas Canvas, Object.Vector ViewLoc, Object.Rotator ViewRot)

Overrides: RocketLauncher.HandleTargetDetails


PostSetAimingParameters

function PostSetAimingParameters (bool bAltFire, bool bInstant, float FireSpread, class<ProjectileProjClass, bool bWarnTarget, bool bTrySplash)

Overrides: Weapon.PostSetAimingParameters


PreSetAimingParameters

function bool PreSetAimingParameters (bool bAltFire, bool bInstant, float FireSpread, class<ProjectileProjClass, bool bWarnTarget, bool bTrySplash)

Overrides: Weapon.PreSetAimingParameters


ServerFire

function ServerFire (optional bool bAltFire)

Overrides: Weapon.ServerFire


StopTargetting

function StopTargetting ()


States

Targetting

Modifiers: simulated

Ignores: AltFire, Fire

Targetting.BeginState

simulated event BeginState ()

Overrides: Object.BeginState (global)


Targetting.EndState

simulated event EndState ()

Overrides: Object.EndState (global)


Targetting.Tick

simulated event Tick (float DeltaSeconds)

Overrides: Actor.Tick (global)


Targetting.CheckTargets

function CheckTargets ()


Targetting.PaintTarget

function PaintTarget (Pawn PaintedTarget)


Targetting.ProjectileFire

function Projectile ProjectileFire ()

Overrides: Weapon.ProjectileFire (global)


Targetting.PutDown

simulated function bool PutDown ()

Overrides: Weapon.PutDown (global)