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UE2:RocketLauncherEx (U2)
Object >> Actor >> Inventory >> Weapon >> RocketLauncher >> RocketLauncherEx |
Contents
- Package:
- Weapons
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Properties
Property group 'RocketLauncherEx'
CheckTargetInterval
Type: float
Default value: 0.15
PaintSound
Type: Sound
Default value: Sound'WeaponsA.RocketLauncher.RL_Paint'
Internal variables
bTargetting
Type: bool
CheckTargetTimer
Type: float
PaintedTargets
Type: Actor
Array size: 4
also used for painted targets before rockets are fired.
RocketContinueNotifyTimer
Type: float
RocketCounter
Type: int
Default values
Property | Value |
---|---|
TraceDist | 28800.0 |
Instance functions
AuthorityFire
Overrides: Weapon.AuthorityFire
ClientSetPaintedTargetA
ClientSetPaintedTargetB
ClientSetPaintedTargetC
ClientSetPaintedTargetD
EverywhereFire
Overrides: Weapon.EverywhereFire
HandleTargetDetails
Overrides: RocketLauncher.HandleTargetDetails
PostSetAimingParameters
Overrides: Weapon.PostSetAimingParameters
PreSetAimingParameters
Overrides: Weapon.PreSetAimingParameters
ServerFire
Overrides: Weapon.ServerFire
StopTargetting
States
Targetting
Modifiers: simulated
Targetting.BeginState
Overrides: Object.BeginState (global)
Targetting.EndState
Overrides: Object.EndState (global)
Targetting.Tick
Overrides: Actor.Tick (global)
Targetting.CheckTargets
Targetting.PaintTarget
Targetting.ProjectileFire
Overrides: Weapon.ProjectileFire (global)
Targetting.PutDown
Overrides: Weapon.PutDown (global)