I don't need to test my programs. I have an error-correcting modem.

UE2:RocketMuzFlash1st (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> Actor >> xEmitter >> RocketMuzFlash1st
Package: 
XEffects
This class in other games:
UT2003

null

Properties

mNumPerFlash

Type: int

=================================================================

Default value: 5

Default values

Property Value
DrawScale 2.0
mAirResistance 0.0
mColorRange[0]
Member Value
B 40
G 40
R 48
mColorRange[1]
Member Value
B 40
G 40
R 48
mLifeRange[0] 0.15
mLifeRange[1] 0.15
mMaxParticles 5
mMeshNodes[0] StaticMesh'MinigunMuzFlash1stMesh'
mNumTileColumns 2
mNumTileRows 2
mParticleType PT_Mesh
mPosRelative True
mRandTextures True
mRegenRange[0] 0.0
mRegenRange[1] 0.0
mSizeRange[0] 0.4
mSizeRange[1] 0.4
mSpawnVecB
Member Value
Z 0.0
mSpeedRange[0] 0.0
mSpeedRange[1] 0.0
mStartParticles 0
mTileAnimation True
Skins[0] FinalBlend'xGameShaders.WeaponShaders.MinigunMuzFlash1stFinal'
Style STY_Additive

Events

Trigger

simulated event Trigger (Actor Other, Pawn EventInstigator)

Overrides: xEmitter.Trigger