Mostly Harmless

UE2:RocketProjectileHeavy (U2)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U2 Object >> Actor >> Projectile >> RocketProjectileHeavy
Package: 
Weapons
Direct subclass:
RocketTurretProjectile

null

Properties[edit]

Property group 'RocketProjectileHeavy'[edit]

ExplosionThreshold[edit]

Type: float


Default value: 20.0

ShakeDuration[edit]

Type: float


Default value: 0.5

ShakeMagnitude[edit]

Type: float


Default value: 40.0

ShakeRadius[edit]

Type: float


Default value: 1024.0

Internal variables[edit]

Blower[edit]

Type: RL_Blower


Sal[edit]

Type: ParticleSalamander


Sucker[edit]

Type: RL_Sucker


Default values[edit]

Property Value
AmbientGlow 96
AmbientSound Sound'WeaponsA.RocketLauncher.RL_Rocket'
bFixedRotationDir True
Damage 190.0
DamageRadius 384.0
DesiredRotation
Member Value
Roll 30000
DrawType DT_StaticMesh
LifeSpan 6.0
MaxSpeed 3200.0
MomentumTransfer 80000.0
MyDamageType Class'U2.RocketDamage'
RotationRate
Member Value
Roll 50000
SoundPitch 100
SoundRadius 30.0
SoundVolume 255
Speed 3200.0
StaticMesh StaticMesh'343M.Projectiles.Rocket_Whole'
TransientSoundRadius 800.0

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Actor.Destroyed


PreBeginPlay[edit]

simulated event PreBeginPlay ()

Overrides: Projectile.PreBeginPlay


TakeDamage[edit]

event TakeDamage (int Damage, Pawn EventInstigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageTypeDamageType)

Overrides: Actor.TakeDamage


Other instance functions[edit]

Explode[edit]

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal, Actor HitActor)

Overrides: Projectile.Explode