Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:RotationForce (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- ParticleSystems
- Within class:
- ParticleGenerator
- This class in other games:
- U2XMP
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
$Author: Aleiby $ $Date: 2/25/02 8:19p $ $Revision: 2 $ Name: RotationRate.uc Author: Aaron R Leiby Date: 30 April 2001 Description: For use with RotationParticles. How to use this class:
Properties[edit]
Property group 'RotationForce'[edit]
Phase[edit]
Type: byte
Number of 'flips' during the lifespan.
Default value: 1
RotationRate[edit]
Type: Object.Range
Default values[edit]
Property | Value |
---|---|
Priority | 90.0 |