UE2:SRaptor (U2)

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U2 Object >> Actor >> Pawn >> Vehicle >> SVehicle >> SCar >> XMPSVehicle >> SRaptor
Package:
Vehicles

null

Properties

See SRaptor properties.

Functions

Events

Destroyed

simulated event Destroyed ()

Overrides: XMPSVehicle.Destroyed


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: XMPSVehicle.PostBeginPlay


PostNetBeginPlay

simulated event PostNetBeginPlay ()

Overrides: XMPSVehicle.PostNetBeginPlay


TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: XMPSVehicle.TakeDamage


Tick

simulated event Tick (float Delta)

Overrides: XMPSVehicle.Tick


Other instance functions

Fire

function Fire (optional float F)

Overrides: XMPSVehicle.Fire


GetRadarIconIndex

interface function int GetRadarIconIndex ()

Overrides: Actor.GetRadarIconIndex


ServerHonk

function ServerHonk ()


ServerSprint

simulated function ServerSprint ()

Overrides: SCar.ServerSprint


Smack

function Smack (Actor Other)

Overrides: Vehicle.Smack