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UE2:SRaptor (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Vehicles
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Properties[edit]
See SRaptor properties.
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: XMPSVehicle.Destroyed
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: XMPSVehicle.PostBeginPlay
PostNetBeginPlay[edit]
simulated event PostNetBeginPlay ()
Overrides: XMPSVehicle.PostNetBeginPlay
TakeDamage[edit]
event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageType> damageType)
Overrides: XMPSVehicle.TakeDamage
Tick[edit]
simulated event Tick (float Delta)
Overrides: XMPSVehicle.Tick
Other instance functions[edit]
Fire[edit]
function Fire (optional float F)
Overrides: XMPSVehicle.Fire
GetRadarIconIndex[edit]
interface function int GetRadarIconIndex ()
Overrides: Actor.GetRadarIconIndex
ServerHonk[edit]
function ServerHonk ()
ServerSprint[edit]
simulated function ServerSprint ()
Overrides: SCar.ServerSprint
Smack[edit]
function Smack (Actor Other)
Overrides: Vehicle.Smack