UE2:SRaptor (U2)
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- Package:
- Vehicles
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Properties
See SRaptor properties.
Functions
Events
Destroyed
simulated event Destroyed ()
Overrides: XMPSVehicle.Destroyed
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: XMPSVehicle.PostBeginPlay
PostNetBeginPlay
simulated event PostNetBeginPlay ()
Overrides: XMPSVehicle.PostNetBeginPlay
TakeDamage
event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageType> damageType)
Overrides: XMPSVehicle.TakeDamage
Tick
simulated event Tick (float Delta)
Overrides: XMPSVehicle.Tick
Other instance functions
Fire
function Fire (optional float F)
Overrides: XMPSVehicle.Fire
GetRadarIconIndex
interface function int GetRadarIconIndex ()
Overrides: Actor.GetRadarIconIndex
ServerHonk
function ServerHonk ()
ServerSprint
simulated function ServerSprint ()
Overrides: SCar.ServerSprint
Smack
function Smack (Actor Other)
Overrides: Vehicle.Smack