My program doesn't have bugs. It just develops random features.
UE2:ScoreKeeper (U2)
Contents
- 1 Properties
- 1.1 AttackingEnergySourceDistance
- 1.2 AttackingIconNodeDistance
- 1.3 BonusDefs
- 1.4 BonusLabels
- 1.5 CurrentBonuses
- 1.6 CurrentScore
- 1.7 DefendArtifactCarrierDistance
- 1.8 DefendHackerDistance
- 1.9 DefendingEnergySourceDistance
- 1.10 DefendingIconNodeDistance
- 1.11 DroppedArtifactDistance
- 1.12 HealPointsPerSecond
- 1.13 HealPointsPerSecondMsg
- 1.14 MaxMonsterKillDuration
- 1.15 MVPBonusIDs
- 1.16 MVPBonusNames
- 1.17 MVPBonusStats
- 1.18 MVPScoreIDs
- 1.19 MVPScoreNames
- 1.20 MVPScoreStats
- 1.21 RecentlyOccupiedTurretTime
- 1.22 RecentlyOccupiedVehicleTime
- 1.23 RepairPointsPerSecond
- 1.24 RepairPointsPerSecondMsg
- 1.25 ResupplyPointsPerSecond
- 1.26 ResupplyPointsPerSecondMsg
- 1.27 ScoreDefs
- 1.28 ScoreLabels
- 1.29 ScoreProfiles
- 1.30 SpecialBonuses
- 1.31 SpecialScore
- 1.32 TotalScoreMsg
- 1.33 Default values
- 2 Enums
- 3 Structs
- 4 Functions
- Package:
- U2
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ScoreKeeper.uc
Properties[edit]
AttackingEnergySourceDistance[edit]
Type: float
Default value: 2000.0
AttackingIconNodeDistance[edit]
Type: float
Default value: 3000.0
BonusDefs[edit]
bonus multipiers
Default value, index 0:
Member | Value |
---|---|
Multiplier | 1.5 |
Default value, index 1:
Member | Value |
---|---|
Multiplier | 2.0 |
Type | BT_ArtifactRegisterDenial |
Default value, index 10:
Member | Value |
---|---|
Multiplier | 1.5 |
Type | BT_FragHeadshot |
Default value, index 11:
Member | Value |
---|---|
Multiplier | -0.5 |
Type | BT_FragSelf |
Default value, index 12:
Member | Value |
---|---|
Multiplier | -1.5 |
Type | BT_FragTeammate |
Default value, index 13:
Member | Value |
---|---|
Multiplier | 2.0 |
Type | BT_HealArtifactCarrier |
Default value, index 14:
Member | Value |
---|---|
Multiplier | 0.25 |
Type | BT_MonsterKill |
Default value, index 15:
Member | Value |
---|---|
Multiplier | 2.0 |
Type | BT_RepairArtifactCarrier |
Default value, index 16:
Member | Value |
---|---|
Multiplier | 2.0 |
Type | BT_ResupplyArtifactCarrier |
Default value, index 17:
Member | Value |
---|---|
Multiplier | -0.5 |
Type | BT_SupplyingEnemy |
Default value, index 18:
Member | Value |
---|---|
Multiplier | 4.0 |
Type | BT_VehicularManslaughter |
Default value, index 19:
Member | Value |
---|---|
Multiplier | 1.25 |
Type | BT_DefendArtifactCarrier |
Default value, index 20:
Member | Value |
---|---|
Multiplier | 1.5 |
Type | BT_DefendDroppedArtifact |
Default value, index 21:
Member | Value |
---|---|
Multiplier | 1.25 |
Type | BT_DefendEnergySource |
Default value, index 22:
Member | Value |
---|---|
Multiplier | 1.25 |
Type | BT_DefendHacker |
Default value, index 23:
Member | Value |
---|---|
Multiplier | 1.5 |
Type | BT_DefendIconNode |
Default value, index 24:
Member | Value |
---|---|
Multiplier | 2.5 |
Type | BT_FragArtifactCarrier |
Default value, index 25:
Member | Value |
---|---|
Multiplier | 1.5 |
Type | BT_FragEnemyDefender |
Default value, index 26:
Member | Value |
---|---|
Multiplier | 1.25 |
Type | BT_FragEnemyHacker |
BonusLabels[edit]
Modifiers: localized
strings to display on hud for multipliers
Default value, index 0: "Carrying artifact"
Default value, index 1: "Denied artifact capture"
Default value, index 10: "Headshot"
Default value, index 11: "Fragged Self"
Default value, index 12: "Fragged Teammate"
Default value, index 13: "Healed artifact carrier"
Default value, index 14: "Monster kill"
Default value, index 15: "Repaired artifact carrier"
Default value, index 16: "Resupplied artifact carrier"
Default value, index 17: "Supplying the enemy"
Default value, index 18: "Vehicular manslaughter"
Default value, index 19: "Defended artifact carrier"
Default value, index 20: "Defended dropped artifact"
Default value, index 21: "Defended energy source"
Default value, index 22: "Defended hacker"
Default value, index 23: "Defended icon node"
Default value, index 24: "Fragged artifact carrier"
Default value, index 25: "Fragged base defender"
Default value, index 26: "Fragged hacker"
CurrentBonuses[edit]
Type: array<EBonusType>
multipliers to be applied to the current score
CurrentScore[edit]
Type: EScoreType
scoring category
DefendArtifactCarrierDistance[edit]
Type: float
Default value: 1000.0
DefendHackerDistance[edit]
Type: float
Default value: 1000.0
DefendingEnergySourceDistance[edit]
Type: float
Default value: 2000.0
DefendingIconNodeDistance[edit]
Type: float
Default value: 3000.0
DroppedArtifactDistance[edit]
Type: float
Default value: 1000.0
HealPointsPerSecond[edit]
Type: float
Default value: 20.0
HealPointsPerSecondMsg[edit]
Type: string
Modifiers: localized
Default value: "Healed teammate (per sec)"
MaxMonsterKillDuration[edit]
Type: float
Default value: 4.0
MVPBonusIDs[edit]
MVPBonusNames[edit]
MVPBonusStats[edit]
MVPScoreIDs[edit]
unique player ids for scoring
MVPScoreNames[edit]
readable names for displaying the scores
MVPScoreStats[edit]
mvp scores and bonuses for the various categories
RecentlyOccupiedTurretTime[edit]
Type: float
Default value: 0.1
RecentlyOccupiedVehicleTime[edit]
Type: float
Default value: 0.1
RepairPointsPerSecond[edit]
Type: float
Default value: 10.0
RepairPointsPerSecondMsg[edit]
Type: string
Modifiers: localized
Default value: "Repaired teammate (per sec)"
ResupplyPointsPerSecond[edit]
Type: float
Default value: 10.0
ResupplyPointsPerSecondMsg[edit]
Type: string
Modifiers: localized
Default value: "Resupplied teammate (per sec)"
ScoreDefs[edit]
point catagories
Default value, index 0:
Member | Value |
---|---|
Score | 400 |
Default value, index 1:
Member | Value |
---|---|
Score | 200 |
Type | ST_ArtifactCaptureTeam |
Default value, index 10:
Member | Value |
---|---|
Score | 250 |
Type | ST_FragTurretSmall |
Default value, index 11:
Member | Value |
---|---|
Score | 600 |
Type | ST_FragVehicleHarbinger |
Default value, index 12:
Member | Value |
---|---|
Score | 800 |
Type | ST_FragVehicleJuggernaut |
Default value, index 13:
Member | Value |
---|---|
Score | 400 |
Type | ST_FragVehicleRaptor |
Default value, index 14:
Member | Value |
---|---|
Score | 75 |
Type | ST_HackAssist |
Default value, index 15:
Member | Value |
---|---|
Score | 125 |
Type | ST_HackDeployPoint |
Default value, index 16:
Member | Value |
---|---|
Score | 125 |
Type | ST_HackEnergySource |
Default value, index 17:
Member | Value |
---|---|
Score | 75 |
Type | ST_HackOther |
Default value, index 18:
Member | Value |
---|---|
Type | ST_HealTeammatePerSec |
Default value, index 19:
Member | Value |
---|---|
Score | 30 |
Type | ST_HealTeammateWithPack |
Default value, index 20:
Member | Value |
---|---|
Score | 100 |
Type | ST_ArtifactPickedUp |
Default value, index 21:
Member | Value |
---|---|
Type | ST_RepairTeammatePerSec |
Default value, index 22:
Member | Value |
---|---|
Score | 15 |
Type | ST_RepairTeammateWithPack |
Default value, index 23:
Member | Value |
---|---|
Type | ST_ResupplyTeammatePerSec |
Default value, index 24:
Member | Value |
---|---|
Score | 15 |
Type | ST_ResupplyTeammateWithPack |
Default value, index 25:
Member | Value |
---|---|
Score | 100 |
Type | ST_Revive |
Default value, index 26:
Member | Value |
---|---|
Score | 50 |
Type | ST_ArtifactRecover |
Default value, index 27:
Member | Value |
---|---|
Score | 75 |
Type | ST_ArtifactSteal |
Default value, index 28:
Member | Value |
---|---|
Score | 75 |
Type | ST_FragDeployable |
Default value, index 29:
Member | Value |
---|---|
Score | 100 |
Type | ST_FragPlayer |
Default value, index 30:
Member | Value |
---|---|
Score | 100 |
Type | ST_FragPlayerByDeployable |
Default value, index 31:
Member | Value |
---|---|
Score | 600 |
Type | ST_FragTurretGiant |
Default value, index 32:
Member | Value |
---|---|
Score | 400 |
Type | ST_FragTurretMedium |
ScoreLabels[edit]
Modifiers: localized
strings to display on hud for raw points
Default value, index 0: "Captured artifact"
Default value, index 1: "Teammate captured artifact"
Default value, index 10: "Fragged small turret"
Default value, index 11: "Fragged Harbinger"
Default value, index 12: "Fragged Juggernaut"
Default value, index 13: "Fragged Raptor"
Default value, index 14: "Hack assist"
Default value, index 15: "Hacked deploy point"
Default value, index 16: "Hacked energy source"
Default value, index 17: "Hacked other"
Default value, index 18: "Heal time:"
Default value, index 19: "Healed with pack"
Default value, index 20: "Picked up dropped artifact"
Default value, index 21: "Repair time"
Default value, index 22: "Repaired with pack"
Default value, index 23: "Resupply time"
Default value, index 24: "Resupplied with pack"
Default value, index 25: "Revived"
Default value, index 26: "Recovered artifact"
Default value, index 27: "Stole artifact"
Default value, index 28: "Fragged deployable"
Default value, index 29: "Fragged player"
Default value, index 30: "Deployable fragged player"
Default value, index 31: "Fragged giant turret"
Default value, index 32: "Fragged medium turret"
ScoreProfiles[edit]
Type: array<ScoreProfileT>
SpecialBonuses[edit]
Type: array<SpecialBonusT>
special bonus multipliers (for time duration scores)
SpecialScore[edit]
Type: float
TotalScoreMsg[edit]
Type: string
Modifiers: localized
Default value: "Total score:"
Default values[edit]
Property | Value |
---|---|
DrawType | DT_None |
Enums[edit]
EBonusType[edit]
- BT_ArtifactCarry
- BT_ArtifactRegisterDenial
- BT_DefendArtifactCarrier
- BT_DefendDroppedArtifact
- BT_DefendEnergySource
- BT_DefendHacker
- BT_DefendIconNode
- BT_FragArtifactCarrier
- BT_FragEnemyDefender
- BT_FragEnemyHacker
- BT_FragHeadshot
- BT_FragSelf
- BT_FragTeammate
- BT_HealArtifactCarrier
- BT_MonsterKill
- BT_RepairArtifactCarrier
- BT_ResupplyArtifactCarrier
- BT_SupplyingEnemy
- BT_VehicularManslaughter
EScoreType[edit]
- ST_ArtifactCaptureCarrier
- ST_ArtifactCaptureTeam
- ST_ArtifactPickedUp
- ST_ArtifactRecover
- ST_ArtifactSteal
- ST_FragDeployable
- ST_FragPlayer
- ST_FragPlayerByDeployable
- ST_FragTurretGiant
- ST_FragTurretMedium
- ST_FragTurretSmall
- ST_FragVehicleHarbinger
- ST_FragVehicleJuggernaut
- ST_FragVehicleRaptor
- ST_HackAssist
- ST_HackDeployPoint
- ST_HackEnergySource
- ST_HackOther
- ST_HealTeammatePerSec
- ST_HealTeammateWithPack
- ST_RepairTeammatePerSec
- ST_RepairTeammateWithPack
- ST_ResupplyTeammatePerSec
- ST_ResupplyTeammateWithPack
- ST_Revive
Structs[edit]
BonusDefT[edit]
- EBonusType Type
- float Multiplier
ScoreDefT[edit]
- EScoreType Type
- int Score
ScoreProfileT[edit]
SpecialBonusT[edit]
Functions[edit]
Events[edit]
PreBeginPlay[edit]
Overrides: Actor.PreBeginPlay