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UE2:ScriptControllerInterf instance functions (U2XMP)
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Object >> ScriptControllerInterf (instance functions) |
Contents
- 1 Instance functions
- 1.1 CleanupScriptController
- 1.2 eventSCActorInRange
- 1.3 eventSCActorOutOfRange
- 1.4 eventSCAnimEnd
- 1.5 eventSCAutoBegin
- 1.6 eventSCAutoEnd
- 1.7 eventSCBumpEnemy
- 1.8 eventSCBumpFriend
- 1.9 eventSCBumpOther
- 1.10 eventSCDestinationReached
- 1.11 eventSCDialogBegin
- 1.12 eventSCDialogUnPause
- 1.13 eventSCDied
- 1.14 eventSCEnemyNotVisible
- 1.15 eventSCFinishedRotation
- 1.16 eventSCHearNoiseFriendly
- 1.17 eventSCHearNoiseOther
- 1.18 eventSCHearNoiseThreat
- 1.19 eventSCInheritEnemy
- 1.20 eventSCScriptedLanding
- 1.21 eventSCSeeAlertFriend
- 1.22 eventSCSeeEnemy
- 1.23 eventSCSeeFriend
- 1.24 eventSCSeeOther
- 1.25 eventSCTakeDamage
- 1.26 eventSCTookDamage
- 1.27 eventSCTrigger
- 1.28 GetCommandFile
- 1.29 GetDebugInformation
- 1.30 InitializeScriptController
- 1.31 SetCommandFile
- 1.32 SetStartLabel
- 1.33 StartScriptedFiring
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Instance functions[edit]
CleanupScriptController[edit]
function CleanupScriptController ()
eventSCActorInRange[edit]
function eventSCActorInRange (U2NPCControllerScriptable NPC)
eventSCActorOutOfRange[edit]
function eventSCActorOutOfRange (U2NPCControllerScriptable NPC)
eventSCAnimEnd[edit]
function eventSCAnimEnd (U2NPCControllerScriptable NPC, int Channel)
eventSCAutoBegin[edit]
function eventSCAutoBegin (U2NPCControllerScriptable NPC, name DestinationState, name DestinationLabel)
eventSCAutoEnd[edit]
function eventSCAutoEnd (U2NPCControllerScriptable NPC)
eventSCBumpEnemy[edit]
function eventSCBumpEnemy (U2NPCControllerScriptable NPC, Pawn Other)
eventSCBumpFriend[edit]
function eventSCBumpFriend (U2NPCControllerScriptable NPC, Pawn Other)
eventSCBumpOther[edit]
function eventSCBumpOther (U2NPCControllerScriptable NPC, Actor Other)
eventSCDestinationReached[edit]
function eventSCDestinationReached (U2NPCControllerScriptable NPC)
eventSCDialogBegin[edit]
function eventSCDialogBegin (U2NPCControllerScriptable NPC)
eventSCDialogUnPause[edit]
function eventSCDialogUnPause (U2NPCControllerScriptable NPC)
eventSCDied[edit]
function eventSCDied (U2NPCControllerScriptable NPC)
eventSCEnemyNotVisible[edit]
function eventSCEnemyNotVisible (U2NPCControllerScriptable NPC)
eventSCFinishedRotation[edit]
function eventSCFinishedRotation (U2NPCControllerScriptable NPC)
eventSCHearNoiseFriendly[edit]
eventSCHearNoiseOther[edit]
eventSCHearNoiseThreat[edit]
eventSCInheritEnemy[edit]
function eventSCInheritEnemy (U2NPCControllerScriptable NPC, Pawn NewEnemy)
eventSCScriptedLanding[edit]
function eventSCScriptedLanding (U2NPCControllerScriptable NPC)
eventSCSeeAlertFriend[edit]
function eventSCSeeAlertFriend (U2NPCControllerScriptable NPC, Pawn Seen)
eventSCSeeEnemy[edit]
function eventSCSeeEnemy (U2NPCControllerScriptable NPC, Pawn Seen)
eventSCSeeFriend[edit]
function eventSCSeeFriend (U2NPCControllerScriptable NPC, Pawn Seen)
eventSCSeeOther[edit]
function eventSCSeeOther (U2NPCControllerScriptable NPC, Actor Seen)
eventSCTakeDamage[edit]
function eventSCTakeDamage (U2NPCControllerScriptable NPC, int Damage, Pawn Instigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageType> DamageType)
eventSCTookDamage[edit]
function eventSCTookDamage (U2NPCControllerScriptable NPC, int Damage, Pawn Instigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageType> DamageType)
eventSCTrigger[edit]
function eventSCTrigger (U2NPCControllerScriptable NPC, Actor Other, Pawn Instigator, name EventName)
GetCommandFile[edit]
function string GetCommandFile ()
GetDebugInformation[edit]
InitializeScriptController[edit]
function InitializeScriptController (U2NPCControllerScriptable Owner)
SetCommandFile[edit]
function SetCommandFile (string NewCommandFileName)
SetStartLabel[edit]
function SetStartLabel (string NewStartLabelName)
StartScriptedFiring[edit]
function StartScriptedFiring ()