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UE2:Security (UT2004)

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UT2004 Object >> Actor >> Info >> Security
Package: 
Engine
Direct subclass:
UnrealSecurity
This class in other games:
UE2Runtime, U2, UT2003

Class: Engine.Security Parent: Engine.Info

The security package is spawned and owned by each PlayerController as they enter the game. It allows for the server to check various aspects of the client.

Properties[edit]

LastParams[edit]

Type: string

Array size: 2


LastType[edit]

Type: int


Functions[edit]

Native functions[edit]

LocalPerform[edit]

native function LocalPerform (int SecType, string Param1, string Param2, out array<stringResults)


NativePerform[edit]

native function NativePerform (int SecType, string Param1, string Param2)


Events[edit]

ServerCallback[edit]

event ServerCallback (int SecType, string Data)


Other instance functions[edit]

BadClient[edit]

function BadClient (int Code, string data)


ClientMessage[edit]

simulated function ClientMessage (string s)


ClientPerform[edit]

simulated function ClientPerform (int SecType, string Param1, string Param2)


Perform[edit]

function Perform (int SecType, string Param1, string Param2, float TimeOut)


States[edit]

Probation[edit]

Probation.Timer[edit]

event Timer ()

Overrides: Actor.Timer (global)