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UE2:Security (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclass:
- UnrealSecurity
- This class in other games:
- UE2Runtime, U2, UT2003
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Class: Engine.Security Parent: Engine.Info
The security package is spawned and owned by each PlayerController as they enter the game. It allows for the server to check various aspects of the client.
Properties[edit]
LastParams[edit]
Type: string
Array size: 2
LastType[edit]
Type: int
Functions[edit]
Native functions[edit]
LocalPerform[edit]
NativePerform[edit]
Events[edit]
ServerCallback[edit]
Other instance functions[edit]
BadClient[edit]
ClientMessage[edit]
simulated function ClientMessage (string s)
ClientPerform[edit]
Perform[edit]
States[edit]
Probation[edit]
Probation.Timer[edit]
event Timer ()
Overrides: Actor.Timer (global)