Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:Shark (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:12, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT2003 Object >> Actor >> Decoration >> Shark
Package: 
XEffects
This class in other games:
UT2004

null

Default values

Property Value
bNoDelete True
bShouldBaseAtStartup False
bStatic False
CollisionHeight 0.0
CollisionRadius 0.0
Mesh Mesh'SharkMesh'
Skins[0] FinalBlend'SharkFB'

Subobjects

SharkFB

Class: Engine.FinalBlend

Property Value
AlphaRef 80
FrameBufferBlending FB_AlphaBlend

Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay