My program doesn't have bugs. It just develops random features.
UE2:ShellSpewer (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- XEffects
- Direct subclass:
- FX_Minigun_ShellSpewer
- This class in other games:
- UT2003
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Properties
Property group 'ShellSpewer'
ShellImpactSnd
Type: Sound
Default value: Sound'WeaponSounds.P1Shell1'
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bHighDetail | True | ||||||||
bNetTemporary | False | ||||||||
DrawScale | 0.05 | ||||||||
mAttenFunc | ATF_None | ||||||||
mColMakeSound | True | ||||||||
mDirDev |
|
||||||||
mLifeRange[0] | 0.5 | ||||||||
mLifeRange[1] | 1.0 | ||||||||
mMassRange[0] | 2.0 | ||||||||
mMassRange[1] | 2.0 | ||||||||
mMaxParticles | 150 | ||||||||
mMeshNodes[0] | StaticMesh'ShellCasing' | ||||||||
mParticleType | PT_Mesh | ||||||||
mRegenRange[0] | 0.0 | ||||||||
mRegenRange[1] | 0.0 | ||||||||
mSpeedRange[0] | 200.0 | ||||||||
mSpeedRange[1] | 250.0 | ||||||||
mSpinRange[0] | -100.0 | ||||||||
mSpinRange[1] | 100.0 | ||||||||
mStartParticles | 0 | ||||||||
Skins[0] | Texture'ShellCasingTex' |
Events
CollisionSound
event CollisionSound ()
Overrides: xEmitter.CollisionSound