Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:ShieldCharge (UT2004)

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UT2004 Object >> Actor >> xEmitter >> ShieldCharge

Contents

Package: 
XEffects
This class in other games:
UT2003

null

Default values

Property Value
bFixedRotationDir True
bOnlyOwnerSee True
mAirResistance 0.0
mColorRange[0]
Member Value
A 25
B 45
G 220
R 45
mColorRange[1]
Member Value
A 200
B 65
G 250
R 65
mLifeRange[0] 0.1
mLifeRange[1] 0.1
mMaxParticles 100
mParticleType PT_Line
mPosDev
Member Value
X 5.0
Y 5.0
Z 5.0
mPosRelative True
mRegenRange[0] 50.0
mRegenRange[1] 50.0
mSizeRange[0] 0.2
mSizeRange[1] 0.4
mSpawningType ST_Explode
mSpawnVecB
Member Value
X 5.0
Z 0.08
mSpeedRange[0] -50.0
mSpeedRange[1] -50.0
mStartParticles 0
Physics PHYS_Rotating
RotationRate
Member Value
Yaw 16000
Skins[0] Texture'FlakTrailTex'
Style STY_Additive