My program doesn't have bugs. It just develops random features.
UE2:ShieldEffect (UT2004)
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Properties[edit]
Brightness[edit]
Type: float
Default value: 250.0
DesiredBrightness[edit]
Type: float
Default value: 250.0
Default values[edit]
Property | Value |
---|---|
AmbientGlow | 250 |
bHidden | True |
bOnlyOwnerSee | True |
bUnlit | True |
DrawScale | 1.8 |
DrawType | DT_StaticMesh |
RemoteRole | ROLE_None |
Skins[0] | XEffectMat.Shield3rdFB |
Skins[1] | FinalBlend'XEffectMat.ShieldRip3rdFB' |
StaticMesh | StaticMesh'WeaponStaticMesh.Shield' |
Functions[edit]
Events[edit]
Timer[edit]
event Timer ()
Overrides: Actor.Timer
Other instance functions[edit]
Flash[edit]
function Flash (int Drain)
SetBrightness[edit]
function SetBrightness (int b)