My program doesn't have bugs. It just develops random features.

UE2:ShieldEffect (UT2004)

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UT2004 Object >> Actor >> ShieldEffect
Package: 
XWeapons
This class in other games:
UT2003

null

Properties[edit]

Brightness[edit]

Type: float


Default value: 250.0

DesiredBrightness[edit]

Type: float


Default value: 250.0

Default values[edit]

Property Value
AmbientGlow 250
bHidden True
bOnlyOwnerSee True
bUnlit True
DrawScale 1.8
DrawType DT_StaticMesh
RemoteRole ROLE_None
Skins[0] XEffectMat.Shield3rdFB
Skins[1] FinalBlend'XEffectMat.ShieldRip3rdFB'
StaticMesh StaticMesh'WeaponStaticMesh.Shield'

Functions[edit]

Events[edit]

Timer[edit]

event Timer ()

Overrides: Actor.Timer


Other instance functions[edit]

Flash[edit]

function Flash (int Drain)


SetBrightness[edit]

function SetBrightness (int b)