Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:ShieldWallTrigger (U2)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U2 Object >> Actor >> HackTrigger >> ShieldWallTrigger
Package: 
U2

null

Properties[edit]

bInitialized[edit]

Type: bool


ClientTriggerCount[edit]

Type: int


ServerTriggerCount[edit]

Type: int


Default value: -1

Default values[edit]

Property Value
bNetNotify True

Functions[edit]

Events[edit]

ClientTriggerShieldWall[edit]

simulated event ClientTriggerShieldWall ()


Destroyed[edit]

simulated event Destroyed ()

Overrides: Actor.Destroyed


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: HackTrigger.PostBeginPlay


PostNetReceive[edit]

simulated event PostNetReceive ()

Overrides: Actor.PostNetReceive


PreBeginPlay[edit]

event PreBeginPlay ()

Overrides: HackTrigger.PreBeginPlay


Other instance functions[edit]

Dispatch[edit]

function Dispatch ()

Overrides: HackTrigger.Dispatch


ReplicationReady[edit]

simulated function bool ReplicationReady ()


ReplicationReadyCheck[edit]

simulated function ReplicationReadyCheck ()


SetupClient[edit]

simulated function SetupClient ()